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- <template>
- <div id="playing_container">
- <!-- 计费面板模块-->
- <div class="game_panel padding-top-sm">
- <van-row gutter="16">
- <van-col
- span="8"
- offset="2"
- >
- <view class="text-sm">
- <text class="title">本次游玩时间</text>
- </view>
- <view class="text-lg padding-top">
- <text class="count_down_text">{{ played_time_text }}</text>
- </view>
- </van-col>
- <van-col
- span="10"
- offset="4"
- >
- <view class="text-sm">
- <text class="title">计费模式</text>
- <text class="type padding-left-sm">{{ mode_item.name }}</text>
- </view>
- <button
- class="cu-btn bg-red text-white margin-top-sm"
- @click="game_finished"
- >
- <img
- src="https://img.shuimuai.com/m_duankainaohuan.png"
- class="cut_brain_icon"
- alt=""
- />
- <text class="padding-lr cut_text text-sm">结束游戏</text>
- </button>
- </van-col>
- </van-row>
- </div>
- <!-- 设备状态-->
- <div class="game_status padding-tb">
- <van-row>
- <van-col
- span="10"
- offset="2"
- >
- <div
- class="flex flex-direction align-center justify-center"
- v-if="device_bg"
- >
- <img
- src="https://img.shuimuai.com/web/touhuanzhuangtai_2.png"
- alt=""
- class="device_img"
- />
- <text class="text-default">已经正确佩戴</text>
- </div>
- <div
- class="flex flex-direction align-center justify-center"
- v-else
- >
- <img
- src="https://img.shuimuai.com/web/touhuanzhuangtai_3.png"
- alt=""
- class="device_img"
- />
- <text class="text-default">未正确佩戴</text>
- </div>
- </van-col>
- <van-col span="10">
- <div class="flex flex-direction align-center justify-center">
- <view class="elc_power_container">
- <img
- src="https://img.shuimuai.com/web/dianchi_3.png"
- alt=""
- :style="{ width: device_power + '%' }"
- class="device_elc"
- />
- </view>
- <text class="text-default">{{ device_power }}%</text>
- <text class="text-default">设备电量</text>
- </div>
- </van-col>
- <!-- <van-col span="2">
- <div class="flex flex-direction align-center justify-center">
- <view>
- <text>-{{ rssi }}dbm</text>
- </view>
- <view>
- <text class="text-default">信号强度</text>
- </view>
- </div>
- </van-col> -->
- </van-row>
- </div>
- <!-- 环形实时数据 -->
- <div class="circle_container">
- <van-circle :value="online_att" layer-color="#49465E" color="#FFB400" stroke-width="7" :speed="0">
- <view class="circle_text">
- <text class="online_att_txt">
- {{ online_att }}
- </text>
- <view class="online_desc">
- <!-- <text class="online_desc">-->
- {{ online_att_desc }}
- <!-- </text>-->
- </view>
- </view>
- </van-circle>
- <van-circle :value="online_med" layer-color="#49465E" color="#40FF31" stroke-width="7" :speed="0">
- <view class="circle_text">
- <text class="online_med_txt">
- {{ online_med }}
- </text>
- <view class="online_desc">
- <!-- <text class="online_desc">-->
- {{ online_med_desc }}
- <!-- </text>-->
- </view>
- </view>
- </van-circle>
- </div>
- <!-- 图标模块-->
- <div class="ec_container">
- <view class="chart_view_first margin-tb-xl">
- <view class="bar">
- <view>
- <view class="line"></view>
- <view class="title">大脑状态</view>
- </view>
- <view class="label">
- <view>
- <view class="dot dot-orange"></view>
- <view class="name">Att(专注度)</view>
- </view>
- <view>
- <view class="dot dot-med"></view>
- <view class="name">Med(放松度)</view>
- </view>
- <view>
- <view class="dot dot-amp"></view>
- <view class="name">Amp (和谐度)</view>
- </view>
- </view>
- </view>
- <view class="chart">
- <mpvue-echarts
- :echarts="echarts"
- :onInit="attCharts"
- canvasId="canvasId-demo1"
- />
- </view>
- </view>
- <view class="chart_view_second margin-tb-xl">
- <view class="bar">
- <view>
- <view class="line"></view>
- <view class="title">基本脑波</view>
- </view>
- <view class="label">
- <van-row>
- <van-col span="8">
- <view>
- <view class="dot dot-delta"></view>
- <view class="name">Delta</view>
- </view>
- </van-col>
- <van-col span="8">
- <view>
- <view class="dot dot-theta"></view>
- <view class="name">Theta</view>
- </view>
- </van-col>
- <van-col span="8">
- <view>
- <view class="dot dot-low-beta"></view>
- <view class="name">Low_Beta</view>
- </view>
- </van-col>
- <van-col span="8">
- <view>
- <view class="dot dot-high-beta"></view>
- <view class="name">High_Beta</view>
- </view>
- </van-col>
- <van-col span="8">
- <view>
- <view class="dot dot-low-alpha"></view>
- <view class="name">Low_Alpha</view>
- </view>
- </van-col>
- <van-col span="8">
- <view>
- <view class="dot dot-high-alpah"></view>
- <view class="name">High_Alpha</view>
- </view>
- </van-col>
- </van-row>
- </view>
- </view>
- <view class="chart">
- <mpvue-echarts
- :echarts="echarts"
- :onInit="medCharts"
- canvasId="canvasId-demo2"
- />
- </view>
- </view>
- </div>
- <van-dialog id="van-dialog"/>
- <van-toast id="van-toast"/>
- <van-notify id="van-notify"/>
- </div>
- </template>
- <script>
- import util, {formatSeconds} from "../../utils/index";
- import bluetooth from "../../utils/bluetooth";
- import game_store from "@/store/game";
- import Toast from "../../../static/vant/toast/toast";
- import {gameAddLine, gameEnd} from "../../requests/game";
- import mpvueEcharts from "mpvue-echarts";
- import echarts from "../../../static/echarts.min";
- var att_charts, med_charts, $this;
- // 大脑图表初始化
- function initAttChart(canvas, width, height) {
- att_charts = echarts.init(canvas, null, {
- width: width,
- height: height,
- });
- canvas.setChart(att_charts);
- let option = {}; // ECharts 配置项
- att_charts.setOption(option);
- return att_charts; // 返回 chart 后可以自动绑定触摸操作
- }
- // 我的设备图表初始化
- function initMedChart(canvas, width, height) {
- med_charts = echarts.init(canvas, null, {
- width: width,
- height: height,
- });
- canvas.setChart(med_charts);
- let option = {}; // ECharts 配置项
- med_charts.setOption(option);
- return med_charts; // 返回 chart 后可以自动绑定触摸操作
- }
- export default {
- name: "index_container",
- components: {
- mpvueEcharts,
- },
- data() {
- return {
- // 折线图
- echarts,
- attCharts: initAttChart,
- medCharts: initMedChart,
- // 使用类型 1次数 2时间 0未选择
- mode: 0,
- timeData: {},
- mode_item: {},
- device_power: 100,
- user_info: {},
- //设备值
- _deviceId: "",
- _serviceId: "",
- _characteristicId: "",
- toy_index: 0,
- toy_id: 0,
- toy: {},
- toy_hex: "",
- play_time: 0,
- //实时的专注值和放松度
- online_att: 0,
- online_att_desc: "",
- online_med: 0,
- online_med_desc: "",
- //图标数据集合
- att_list: [],
- med_list: [],
- //和谐度
- amp_list: [],
- delta_list: [],
- theta_list: [],
- low_alphas: [],
- high_alphas: [],
- low_betas: [],
- high_betas: [],
- cates: [],
- //临时数据集合
- attList: [],
- medList: [],
- //和谐度
- ampList: [],
- deltaList: [],
- alphaList: [],
- betaList: [],
- thetaList: [],
- lowalphas: [],
- highalphas: [],
- lowbetas: [],
- highbetas: [],
- //判断是否结束游戏
- is_end: false,
- // 消耗的时间
- played_time: null,
- played_time_text: "--:--",
- //结束游戏时选择类型的时间
- over_play_time: 0,
- // 检测佩戴是否正确
- device_bg: true,
- // 蓝牙信号强度
- rssi: 0,
- game_status: 0,
- };
- },
- methods: {
- //游戏结束方法
- game_finished() {
- bluetooth.sendEnd();
- $this.$emit("closePop", true);
- //取消监听低功耗蓝牙设备
- wx.offBLECharacteristicValueChange();
- //设置游戏状态为 停止游戏
- game_store.getters.getGameStatus() == 0
- ? game_store.setters.setGameStatus(0)
- : game_store.setters.setGameStatus(3);
- //游戏结束重置游戏时间
- wx.removeStorageSync("play_time");
- //删除游戏专注数据
- game_store.remover.rmGameAttMedDatas();
- //删除隐藏时间
- game_store.remover.rmHideTime();
- //游戏结束重置游戏模式
- // game_store.setters.setMode(0);
- //删除游戏得id
- game_store.setters.removeToyHex();
- // 结束游戏在提交报告函数里
- $this.post_data();
- $this.game_over();
- Toast.loading({
- forbidClick: true,
- mask: true,
- message: "正在生成报告...",
- duration: 2000,
- onClose() {
- $this.to_report();
- }
- });
- },
- to_report() {
- mpvue.redirectTo({
- url: "/pages/report/main",
- success() {
- $this.timeData = {};
- $this.attList = [];
- $this.medList = [];
- $this.ampList = [];
- },
- });
- },
- // 开始游戏
- start_game() {
- wx.setKeepScreenOn({
- keepScreenOn: true,
- });
- bluetooth.watchingDevice($this);
- bluetooth.sendControl();
- },
- // ArrayBuffer转16进度字符串示例
- ab2hex(buffer) {
- var hexArr = Array.prototype.map.call(new Uint8Array(buffer), function (
- bit
- ) {
- return ("00" + bit.toString(16)).slice(-2);
- });
- return hexArr.join("");
- },
- // 往后端推送一次定时数据
- post_data() {
- //判断数据长度大于理想状态 需要对数组进行切割 逐个提交数据
- let $params = {
- game_record_id: game_store.getters.getGameRecordId(),
- //数据段长度小于65 单个提交
- line: $this.attList.join(','),
- line_med: $this.medList.join(','),
- amp: $this.ampList.join(','),
- delta: $this.deltaList.join(','),
- theta: $this.thetaList.join(','),
- low_alpha: $this.lowalphas.join(','),
- high_alpha: $this.highalphas.join(','),
- low_beta: $this.lowbetas.join(','),
- high_beta: $this.highbetas.join(','),
- };
- if (!$params.line) {
- return false;
- }
- gameAddLine($params).then((res) => {
- let $data = res.data;
- if ($data.code == 0) {
- $this.attList = [];
- $this.ampList = [];
- $this.medList = [];
- $this.deltaList = [];
- $this.thetaList = [];
- $this.lowalphas = [];
- $this.highalphas = [];
- $this.lowbetas = [];
- $this.highbetas = [];
- }
- });
- },
- // 结束游戏
- game_over() {
- $this.over_play_time = game_store.getters.getOverPlayTime();
- $this.played_time = $this.played_time >= 0 ? $this.played_time : 0;
- let $params = {
- game_record_id: game_store.getters.getGameRecordId(),
- type: $this.mode,
- // play_time: $this.play_time - Math.abs($this.played_time),
- play_time: $this.over_play_time - $this.played_time,
- };
- //
- gameEnd($params).then((res) => {
- let $data = res.data;
- $this.played_time = null;
- //设置未结束游戏
- $this.is_end = false;
- $this.att_list = [];
- $this.med_list = [];
- $this.amp_list = [];
- $this.delta_list = [];
- $this.theta_list = [];
- $this.low_alphas = [];
- $this.high_alphas = [];
- $this.low_betas = [];
- $this.high_betas = [];
- //游戏结束重置游戏卡卷类型时间和卡卷类型
- wx.removeStorageSync("over_play_time");
- game_store.setters.setMode(0);
- });
- },
- // 处理游戏中数据的方法
- do_datas: function ($data) {
- $this.online_att = $data["att"];
- $this.online_med = $data["med"];
- let $att_msg = "";
- if ($data["att"] >= 1 && $data['att'] < 40) {
- $att_msg = "专注力不足";
- } else if ($data['att'] < 60) {
- $att_msg = "一般专注";
- } else if ($data['att'] < 80) {
- $att_msg = "高度专注";
- } else if ($data['att'] <= 100) {
- $att_msg = "深度专注";
- }
- $this.online_att_desc = $att_msg;
- let $med_msg = "";
- if ($data["med"] >= 1 && $data['med'] < 40) {
- $med_msg = "放松度不足";
- } else if ($data['med'] < 60) {
- $med_msg = "一般放松";
- } else if ($data['med'] < 80) {
- $med_msg = "高度放松";
- } else if ($data['med'] <= 100) {
- $med_msg = "深度放松";
- }
- $this.online_med_desc = $med_msg;
- $this.att_list.push($data["att"]);
- $this.med_list.push($data["med"]);
- $this.amp_list.push(Math.abs($data["att"] - $data["med"]));
- $this.delta_list.push($data['delta']);
- $this.theta_list.push($data['theta']);
- $this.low_alphas.push($data['low_alpha']);
- $this.high_alphas.push($data['high_alpha']);
- $this.low_betas.push($data['low_beta']);
- $this.high_betas.push($data['high_beta']);
- if ($this.att_list.length > 15) {
- $this.att_list.shift();
- $this.med_list.shift();
- $this.amp_list.shift();
- $this.delta_list.shift();
- $this.theta_list.shift();
- $this.low_alphas.shift();
- $this.high_alphas.shift();
- $this.low_betas.shift();
- $this.high_betas.shift();
- }
- $this.attList.push($data["att"]);
- $this.medList.push($data["med"]);
- $this.ampList.push(Math.abs($data["att"] - $data["med"]));
- $this.deltaList.push($data["delta"]);
- $this.thetaList.push($data["theta"]);
- $this.lowalphas.push($data['low_alpha']);
- $this.highalphas.push($data['high_alpha']);
- $this.lowbetas.push($data['low_beta']);
- $this.highbetas.push($data['high_beta']);
- game_store.setters.setGameAttMedDatas({
- attList: $this.attList,
- medList: $this.medList,
- ampList: $this.ampList,
- deltaList: $this.deltaList,
- thetaList: $this.thetaList,
- lowalphasList: $this.lowalphas,
- highalphasList: $this.highalphas,
- lowbetasList: $this.lowbetas,
- highbetasList: $this.highbetas
- });
- //判断是否隐藏 隐藏则不绘画
- let $hide_status = game_store.getters.getHideStatus();
- if (!$hide_status) {
- //通过专注放松度 画图
- let $option = util.getLineOption($this.att_list, $this.med_list, $this.amp_list);
- att_charts.setOption($option);
- //通过基本脑波发送数据
- let $base_option = util.getBaseOption(
- $this.delta_list,
- $this.theta_list,
- $this.low_alphas,
- $this.high_alphas,
- $this.low_betas,
- $this.high_betas
- );
- med_charts.setOption($base_option);
- }
- },
- //计算游玩时间
- calThePlayedTime() {
- //筛选模式
- $this.mode = game_store.getters.getMode();
- let mode_list = [
- {
- id: 1,
- name: "次卡(10分钟)",
- },
- {
- id: 2,
- name: "会员时间消费",
- },
- ];
- //可玩时间 (剩余时长)
- $this.play_time = game_store.getters.getPlayTime();
- //已经玩了多长时间
- $this.played_time = game_store.getters.getPlayedTime()
- ? game_store.getters.getPlayedTime()
- : game_store.getters.getPlayTime();
- $this.mode_item = {};
- $this.mode_item = mode_list[$this.mode - 1];
- },
- RandDomNum() {
- $this.online_att = Math.round(Math.random() * 100);
- $this.online_med = Math.round(Math.random() * 100);
- }
- },
- mounted() {
- $this._deviceId = game_store.getters.getDeviceId();
- $this._serviceId = game_store.getters.getServiceId();
- $this._characteristicId = game_store.getters.getCharacterId();
- // setTimeout(() => {
- $this.game_status = game_store.getters.getGameStatus();
- // }, 1000)
- //判断是否结束游戏
- if ($this.is_end == true) {
- $this.game_finished();
- } else {
- $this.calThePlayedTime();
- $this.start_game();
- //打开蓝牙监听
- bluetooth.watch_bluetooth_status($this);
- }
- },
- created() {
- $this = this;
- },
- // 加载完成后、后台切到前台或重新进入页面时触发
- onShow() {
- // 判断可游玩时间是否小于 0
- game_store.setters.setHideStatus(false);
- if ($this.played_time == 0) {
- $this.game_finished();
- } else {
- wx.getSystemInfoAsync({
- success(res) {
- if (res.platform != "android") {
- //获取 拉到后台得时间
- let $hide_time = game_store.getters.getHideTime();
- if ($hide_time) {
- //获取当前时间
- let $now = Math.round(new Date() / 1000);
- //获得后台到当前时间差
- let $residue = $now - $hide_time;
- //将原来的游玩时间+上 时间差
- let $played_time = $this.played_time * 1 - $residue * 1;
- //判断时间差
- if ($residue > $this.played_time) {
- $this.game_finished();
- }
- //重新设置游玩时间
- game_store.setters.setPlayedTime($played_time);
- $this.calThePlayedTime();
- }
- }
- },
- });
- }
- },
- onLoad(options) {
- if (options.end == 1) {
- $this.is_end = true;
- }
- },
- // 页面从前台切换到后台或者去别的页面时候触发的
- onHide() {
- game_store.setters.setHideStatus(true);
- game_store.setters.setHideTime(Math.round(new Date() / 1000));
- },
- // 页面卸载时候触发的生命周期
- onUnload() {
- console.log("小程序被销毁");
- if (!$this.is_end) {
- //停止传输数据
- bluetooth.sendEnd();
- wx.offBLECharacteristicValueChange();
- //存储时间
- game_store.setters.setPlayedTime($this.played_time);
- //设置未结束游戏
- $this.is_end = false;
- }
- },
- };
- </script>
- <style scoped>
- #playing_container {
- width: 100%;
- background: linear-gradient(
- 0deg,
- rgba(40, 157, 206, 0.51),
- rgba(135, 145, 226, 0.26)
- );
- background-color: #46425e;
- padding: 5px;
- height: 850px;
- }
- .game_panel {
- width: 100%;
- height: 76px;
- background: #46425e;
- box-shadow: 0px 3px 4px 0px #302d43;
- border-radius: 11px;
- margin: 0px auto;
- }
- .game_panel .title {
- color: #9a96b7;
- }
- .game_panel .type {
- color: #ffffff;
- }
- .cut_brain_icon {
- width: 11px;
- height: 11px;
- }
- .device_img {
- width: 36px;
- height: 36px;
- }
- .text-default {
- color: #9a95b7;
- font-size: 10px;
- }
- /*电量显示*/
- .elc_power_container {
- width: 28px;
- border: #9a95b7 3px solid;
- border-radius: 5px;
- height: 22px;
- }
- .device_elc {
- height: 18px;
- }
- /* 节标题 */
- .bar {
- width: 100%;
- height: 15px;
- display: flex;
- align-items: center;
- justify-content: space-between;
- padding: 0 7px;
- box-sizing: border-box;
- margin: 11px 0;
- }
- .bar view {
- display: flex;
- align-items: center;
- justify-content: start;
- }
- .bar .line {
- width: 4px;
- height: 15px;
- background-color: #ffb400;
- margin-right: 7px;
- }
- .bar .title {
- color: #fff;
- font-size: 15px;
- }
- .label {
- width: 250px;
- color: #9a95b7;
- font-size: 10px;
- }
- /*点图*/
- .dot {
- width: 8px;
- height: 8px;
- border-radius: 50%;
- margin-right: 4px;
- margin-left: 15px;
- }
- .dot-orange {
- background: #ffb400;
- }
- .dot-pink {
- background: #d4327a;
- }
- .dot-blue {
- background: #00ccff;
- }
- .dot-green {
- background: #0cda2e;
- }
- .dot-yellow {
- background: #d1d310;
- }
- .dot-orange-yellow {
- background: #f8a117;
- }
- /* 图表 */
- #mychart-dom-multi-line {
- width: 100%;
- height: 175px;
- }
- #mychart-dom-multi-line-med {
- width: 100%;
- height: 100px;
- }
- /*弹窗模块*/
- .err_container {
- width: 260px;
- height: 300px;
- border-radius: 5px;
- }
- /*标题*/
- .err_container .title {
- font-size: 20px;
- font-weight: bold;
- color: #4c4c4c;
- line-height: 24px;
- }
- /*子标题*/
- .err_container .sub-title {
- font-size: 12px;
- font-family: Microsoft YaHei;
- font-weight: 400;
- color: #4b4b4b;
- line-height: 24px;
- }
- .err_img {
- width: 73px;
- height: 83px;
- }
- .chart_view_first {
- position: relative;
- bottom: 10px;
- }
- .chart_view_second {
- position: relative;
- bottom: 5px;
- }
- /*倒计时样式*/
- .count_down_text {
- font-size: 35px;
- font-family: PingFang SC;
- font-weight: 400;
- color: #fff;
- line-height: 28px;
- }
- .chart {
- width: 360px;
- height: 193px;
- background: #302d43;
- opacity: 0.6;
- border-radius: 10px;
- }
- /* 提高dialog提示的层级 */
- #van-dialog {
- z-index: 10000001 !important;
- }
- .dot-amp {
- background: #D4327A;
- }
- .dot-med {
- background: #40FF31;
- }
- .circle_container {
- width: 100%;
- height: 150px;
- background: #302D43;
- opacity: 0.6;
- border-radius: 20px;
- display: flex;
- justify-content: space-around;
- align-items: center;
- }
- .circle_text {
- width: 100%;
- padding-bottom: 50px;
- padding-bottom: 50px;
- }
- .online_att_txt {
- font-size: 40px;
- font-family: Arial;
- font-weight: bold;
- color: #FAB615;
- /*height: 186px;*/
- }
- .online_med_txt {
- font-size: 40px;
- font-family: Arial;
- font-weight: bold;
- color: #40FF31;
- /*height: 186px;*/
- }
- .online_desc {
- font-size: 12px;
- font-weight: 400;
- color: #FFFFFF;
- }
- .dot-delta {
- background-color: #FF77B3;
- }
- .dot-theta {
- background-color: #FFE838;
- }
- .dot-low-beta {
- background-color: #0060F1;
- }
- .dot-high-beta {
- background-color: #00CCFF;
- }
- .dot-low-alpha {
- background-color: #38FF49;
- }
- .dot-high-alpah {
- background-color: #00AD0E;
- }
- </style>
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