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- import game_store from "../store/game";
- import ble_store from "../store/bluetooth";
- import Notify from "../../static/vant/notify/notify";
- var $ff = "ff";
- var $8f = "ffffffff"
- export default {
- // 发送开启脑电数据包指令
- sendOpen() {
- this.WriteBufferInBle("03 00 00 00 ff");
- },
- // 发送开启教具脑控指令
- sendControl() {
- this.WriteBufferInBle("03 00 00 00 07");
- },
- //发送断开玩具的指令
- sendEnd() {
- //AA CC 03 00 00 00 09 F3
- this.WriteBufferInBle("03 00 00 00 09");
- },
- // 发送停止发送脑电数据包指令
- sendPause() {
- this.WriteBufferInBle("03 00 00 00 08");
- },
- // 获取大包数据 进行绘制图表
- get_big_data(hex) {
- if (hex.substr(0, 6) != "555520") {
- return false;
- }
- //当s1为 00时 数据有效
- let $s1 = hex.substr(8, 2);
- if ($s1 != "00") {
- return false;
- }
- //专注度数据
- let $att = parseInt("0x" + hex.substr(12, 2));
- //放松度数据
- let $med = parseInt("0x" + hex.substr(16, 2));
- //Delta数据
- let $delta_1 = hex.substr(hex.indexOf("0418") + 4, 2);
- let $delta_2 = hex.substr(hex.indexOf("0418") + 6, 2);
- let $delta_3 = hex.substr(hex.indexOf("0418") + 8, 2);
- let $delta = parseInt($delta_1 + $delta_2 + $delta_3, 16);
- //Theta数据
- let $theta_1 = hex.substr(hex.indexOf("0418") + 10, 2);
- let $theta_2 = hex.substr(hex.indexOf("0418") + 12, 2);
- let $theta_3 = hex.substr(hex.indexOf("0418") + 14, 2);
- let $theta = parseInt($theta_1 + $theta_2 + $theta_3, 16);
- //low_Alpha
- let $low_alpha_1 = hex.substr(hex.indexOf("0418") + 16, 2);
- let $low_alpha_2 = hex.substr(hex.indexOf("0418") + 18, 2);
- let $low_alpha_3 = hex.substr(hex.indexOf("0418") + 20, 2);
- let $low_alpha = parseInt($low_alpha_1 + $low_alpha_2 + $low_alpha_3, 16);
- //high_Alpha
- let $high_alpha_1 = hex.substr(hex.indexOf("0418") + 22, 2);
- let $high_alpha_2 = hex.substr(hex.indexOf("0418") + 24, 2);
- let $high_alpha_3 = hex.substr(hex.indexOf("0418") + 26, 2);
- let $high_alpha = parseInt($high_alpha_1 + $high_alpha_2 + $high_alpha_3, 16);
- //low_beta
- let $low_beta_1 = hex.substr(hex.indexOf("0418") + 28, 2);
- let $low_beta_2 = hex.substr(hex.indexOf("0418") + 30, 2);
- let $low_beta_3 = hex.substr(hex.indexOf("0418") + 32, 2);
- let $low_beta = parseInt($low_beta_1 + $low_beta_2 + $low_beta_3, 16);
- //high_beta
- let $high_beta_1 = hex.substr(hex.indexOf("0418") + 34, 2);
- let $high_beta_2 = hex.substr(hex.indexOf("0418") + 36, 2);
- let $high_beta_3 = hex.substr(hex.indexOf("0418") + 38, 2);
- let $high_beta = parseInt($high_beta_1 + $high_beta_2 + $high_beta_3, 16);
- console.log(
- "att: " + $att,
- "med: " + $med,
- "delta: " + $delta,
- "theta: " + $theta,
- "low_alpha: " + $low_alpha,
- "high_alpha: " + $high_alpha,
- "low_beta: " + $low_beta,
- "high_beta: " + $high_beta,
- );
- let $max_num = 30000;
- return {
- att: $att,
- med: $med,
- delta: $delta >= $max_num ? $max_num : $delta,
- theta: $theta >= $max_num ? $max_num : $theta,
- low_alpha: $low_alpha >= $max_num ? $max_num : $low_alpha,
- high_alpha: $high_alpha >= $max_num ? $max_num : $high_alpha,
- low_beta: $low_beta >= $max_num ? $max_num : $low_beta,
- high_beta: $high_beta >= $max_num ? $max_num : $high_beta
- };
- },
- //获取设备电量
- get_device_elc(hex) {
- if (hex.substr(0, 8) != "55550203") {
- return false;
- }
- let $power = parseInt("0x" + hex.substr(8, 2));
- return $power;
- },
- // 监听蓝牙连接状态
- watch_bluetooth_status($that) {
- let that = this;
- // 微信自身监听低功耗蓝牙连接状态的改变事件
- wx.onBLEConnectionStateChange((res) => {
- // 该方法回调中可以用于处理连接意外断开等异常情况
- ble_store.setters.setBluetoothLinkStatus(res.connected);
- if (res.connected == false) {
- //断开玩具连接
- try {
- $that.change_toy_connect_status(0);
- //断开蓝牙连接
- $that.change_device_status(0);
- } catch (e) {
- console.log("方法不存在");
- }
- //判断游戏是否游戏中
- let $game_status = game_store.getters.getGameStatus();
- if ($game_status == 1) {
- // $that.game_finished();
- //清除状态 设置为默认初始状态 0 小乌龟
- Notify({
- type: 'danger',
- duration: 0,
- message: '智脑环已断开连接,请重新扫码智脑环'
- });
- // game_store.setters.setGameStatus(0);
- // 结束状态更改为1
- game_store.setters.setGameCloseStatus(1);
- }
- }
- });
- },
- //获取蓝牙设备服务
- getBLEDeviceServices(deviceId) {
- const $this = this;
- wx.getBLEDeviceServices({
- deviceId,
- success: (res) => {
- for (let i = 0; i < res.services.length; i++) {
- console.log("serviceItem:" + res.services[i].uuid);
- if (res.services[i].uuid.indexOf('6E') != -1 || res.services[i].uuid.indexOf('0000FFF0') != -1) {
- console.log("SelectedServiceItem:" + res.services[i].uuid);
- $this.getBLEDeviceCharacteristics(deviceId, res.services[i].uuid);
- return;
- }
- }
- },
- fail(res) {
- console.log("连接蓝牙成功,获取服务失败");
- },
- });
- },
- //获取蓝牙设备某个服务中所有特征值
- getBLEDeviceCharacteristics(deviceId, serviceId) {
- console.log(deviceId, serviceId);
- const $this = this;
- wx.getBLEDeviceCharacteristics({
- deviceId,
- serviceId,
- success: (res) => {
- console.log("getBLEDeviceCharacteristics success", res.characteristics);
- for (let i = 0; i < res.characteristics.length; i++) {
- let item = res.characteristics[i];
- if (item.properties.read) {
- wx.readBLECharacteristicValue({
- deviceId,
- serviceId,
- characteristicId: item.uuid,
- });
- }
- if (item.properties.write) {
- $this.deviceId = deviceId;
- $this.serviceId = serviceId;
- $this.cid = item.uuid;
- game_store.setters.setDeviceId(deviceId);
- game_store.setters.setServiceId(serviceId);
- game_store.setters.setCid(item.uuid);
- //打开数据帧
- $this.sendOpen();
- // $this.sendPause(deviceId, serviceId, item.uuid)
- //获取玩具的值
- // bluetooth.sendConnect($this.toy_hex, deviceId, serviceId, item.uuid)
- }
- if (item.properties.notify || item.properties.indicate) {
- wx.notifyBLECharacteristicValueChange({
- deviceId,
- serviceId,
- characteristicId: item.uuid,
- state: true,
- });
- }
- }
- },
- fail(res) {
- console.error("getBLEDeviceCharacteristics", res);
- },
- });
- },
- // 发送连接玩具指令
- sendConnect($hex) {
- //获取最后两个字节
- this.WriteBufferInBle("03 00 " + $hex + " 00 0a");
- },
- // 获取当前连接得玩具
- getConnectedToy() {
- this.WriteBufferInBle("03 00 00 00 06");
- },
- // ArrayBuffer转16进度字符串示例
- ab2hex(buffer) {
- var hexArr = Array.prototype.map.call(
- new Uint8Array(buffer),
- function (bit) {
- return ("00" + bit.toString(16)).slice(-2);
- }
- );
- return hexArr.join("");
- },
- //断开发送数据
- shutdownSendControl() {
- this.WriteBufferInBle("03 00 00 00 0a");
- },
- // 监听脑环是否带正
- watchingDevice($this) {
- const that = this;
- wx.onBLECharacteristicValueChange((characteristic) => {
- let hexStr = that.ab2hex(characteristic.value);
- console.log(hexStr);
- let $data = that.get_big_data(hexStr);
- // wx.getBLEDeviceRSSI({
- // deviceId: characteristic.deviceId,
- // success(res) {
- // $this.rssi = Math.abs(res["RSSI"]);
- // },
- // });
- //监听连接教具
- if (hexStr.substr(0, 8).toLowerCase() == "aadd0a00") {
- if ($this.toy_item["hex"]) {
- let $hex = $this.toy_item["hex"].substr($this.toy_item["hex"].length - 2, 2);
- if (hexStr.substr(8, 2) == $hex) {
- wx.showToast({
- title: "已连接到" + $this.toy_item.name
- });
- $this.change_toy_connect_status(2);
- } else if (hexStr.substr(8, 2) == "00") {
- $this.change_toy_connect_status(3);
- }
- }
- }
- //暂停脑控,切断教具连接
- if (hexStr.substr(0, 8).toLowerCase() == "aadd0900") {
- this.shutdownSendControl();
- }
- //监听佩戴正确
- if (hexStr.substr(0, 6) == "555520") {
- //当s1为 00时 数据有效
- let $s1 = hexStr.substr(8, 2);
- // console.log("监听脑环是否带正:", $s1 == '00')
- $this.device_bg = $s1 == "00";
- }
- // 监听脑环电量
- let $power = that.get_device_elc(hexStr);
- if ($power) {
- // console.log("当前脑环电量:", $power)
- $this.device_power = $power;
- }
- if ($power < 10 && $power > 0) {
- wx.showToast({
- title: "脑环电量不足",
- icon: "none",
- duration: 2000,
- success() {
- // $this.change_device_status(0);
- },
- });
- }
- //游戏中模块
- let $game_status = game_store.getters.getGameStatus();
- if ($game_status == 1 && $data) {
- try {
- if ($this.played_time > 0) {
- //自定义定时器
- $this.played_time -= 1;
- game_store.setters.setPlayedTime($this.played_time)
- $this.played_time_text = that.formatPlaySeconds($this.played_time);
- $this.do_datas($data);
- // if ($this.played_time_text.indexOf(":00") != -1 || $this.played_time_text.indexOf(":30") != -1) {
- // $this.post_data();
- // }
- }
- if ($this.played_time == 0) {
- $this.post_data();
- //判断是否隐藏 隐藏则不绘画
- that.shutdownSendControl();
- let $hide_status = game_store.getters.getHideStatus();
- if (!$hide_status) {
- $this.game_finished();
- }
- }
- } catch (e) {
- console.log("调用方法失败", e);
- }
- }
- });
- },
- // 游玩时间倒计时
- formatPlaySeconds(value) {
- // 字符串转数字
- var secondTime = parseInt(value); // 秒
- var minuteTime = 0; // 分
- if (secondTime > 60) {
- //如果秒数大于60,将秒数转换成整数
- //获取分钟,除以60取整数,得到整数分钟
- minuteTime = parseInt(secondTime / 60);
- //获取秒数,秒数取佘,得到整数秒数
- secondTime = parseInt(secondTime % 60);
- //如果分钟大于60,将分钟转换成小时
- }
- var result = "" + parseInt(secondTime);
- if (minuteTime > 0) {
- if (result.length == 1) {
- result = "0" + result;
- }
- if (parseInt(minuteTime).toString().length == 1) {
- minuteTime = "0" + parseInt(minuteTime);
- }
- result = "" + minuteTime + ":" + result;
- } else {
- result = "00:" + result;
- }
- return result;
- },
- //根据错误代码返回字符串信息
- GetopenBluetoothAdapterError(errCode) {
- let $errmsg = "";
- if (errCode == 10000) {
- $errmsg = "未初始化蓝牙适配器"
- }
- if (errCode == 10001) {
- $errmsg = "当前蓝牙适配器不可用"
- }
- if (errCode == 10002) {
- $errmsg = "没有找到指定设备"
- }
- if (errCode == 10003) {
- $errmsg = "连接失败"
- }
- if (errCode == 10006) {
- $errmsg = "当前连接已断开"
- }
- return $errmsg;
- },
- //写入buffer
- WriteBufferInBle($hex) {
- let $device_id = game_store.getters.getDeviceId();
- let $service_id = game_store.getters.getServiceId()
- let $charateristic = game_store.getters.getCharacterId();
- let $hex_header = "aa cc ";
- // let $hex = "03 00 01 00 0a";
- let $hex_sum = 0;
- let $hex_ary = $hex.split(" ");
- $hex_ary.forEach(($val, $index) => {
- $hex_sum += parseInt($val, 16);
- })
- let $checksum = ($hex_sum ^ parseInt($8f, 16)) & parseInt($ff, 16);
- $hex = $hex_header + $hex + " " + $checksum.toString(16);
- let buffer = new ArrayBuffer(8);
- let dataView = new DataView(buffer);
- $hex_ary = $hex.split(" ");
- $hex_ary.forEach(($val, $index) => {
- dataView.setUint8($index, parseInt($val, 16))
- })
- wx.writeBLECharacteristicValue({
- deviceId: $device_id,
- serviceId: $service_id,
- characteristicId: $charateristic,
- value: buffer,
- success: function (res) {
- console.log($hex + ',写入成功')
- },
- fail: function (err) {
- console.log($hex + "写入失败");
- console.log(err);
- },
- });
- }
- };
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