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- const setters = {
- clearDeviceToy() {
- wx.removeStorageSync('deviceId')
- wx.removeStorageSync('deviceSn')
- wx.removeStorageSync('serviceId')
- wx.removeStorageSync('is_new')
- // wx.removeStorageSync('characteristicId')
- },
- //setter模块
- setDeviceId(deviceId) {
- wx.setStorageSync('deviceId', deviceId)
- },
- setDeviceSn(deviceSn) {
- wx.setStorageSync('deviceSn', deviceSn)
- },
- setServiceId(serviceId) {
- wx.setStorageSync('serviceId', serviceId)
- },
- setGameStatus(status) {
- wx.setStorageSync('game_status', status)
- },
- setGameCloseStatus(status) {
- wx.setStorageSync('game_close_status', status)
- },
- setToyList(toy_list) {
- wx.setStorageSync('toy_list', toy_list)
- },
- setToyHex(toy_hex) {
- wx.setStorageSync('toy_hex', toy_hex)
- },
- removeToyHex() {
- wx.removeStorageSync('toy_hex')
- },
- setMode(mode) {
- wx.setStorageSync('mode', mode)
- },
- setGameRecordId(param) {
- wx.setStorageSync('game_record_id', param)
- },
- // 游玩类型的时间30分钟或10分钟
- setOverPlayTime(param) {
- wx.setStorageSync('over_play_time', param)
- },
- setPlayTime(param) {
- wx.setStorageSync('play_time', param)
- },
- setPlayedTime(param) {
- wx.setStorageSync('played_time', param)
- },
- // 记录推到后台得时间
- setHideStatus($param) {
- wx.setStorageSync('hide_status', $param)
- },
- // 记录推到后台得时间
- setHideTime($param) {
- wx.setStorageSync('hide_time', $param)
- },
- //记录游戏数据
- setGameAttMedDatas($param) {
- wx.setStorageSync('game_data', $param)
- },
- setIsNew($param) {
- wx.setStorageSync('is_new', $param)
- },
- // 脑机LED灯
- setLED(bool) {
- wx.setStorageSync('led_status', bool)
- },
- }
- const getters = {
- getDeviceId() {
- return wx.getStorageSync('deviceId')
- },
- getDeviceSn() {
- return wx.getStorageSync('deviceSn')
- },
- getServiceId() {
- return wx.getStorageSync('serviceId')
- },
- getGameStatus() {
- return wx.getStorageSync('game_status')
- },
- getGameCloseStatus() {
- return wx.getStorageSync('game_close_status')
- },
- getToyList() {
- return wx.getStorageSync('toy_list')
- },
- getToyHex() {
- return wx.getStorageSync('toy_hex')
- },
- getMode() {
- return wx.getStorageSync('mode')
- },
- getGameRecordId() {
- return wx.getStorageSync('game_record_id')
- },
- // 游玩类型的时间30分钟或10分钟
- getOverPlayTime() {
- return wx.getStorageSync('over_play_time')
- },
- //该局游戏剩余可以游玩的时间
- getPlayTime() {
- return wx.getStorageSync('play_time')
- },
- //完了多长时间
- getPlayedTime() {
- return wx.getStorageSync('played_time')
- },
- // 获取一开始隐藏的时间
- getHideStatus() {
- return wx.getStorageSync('hide_status')
- },
- // 获取一开始隐藏的时间
- getHideTime() {
- return wx.getStorageSync('hide_time')
- },
- //记录游戏数据
- getGameAttMedDatas() {
- return wx.getStorageSync('game_data')
- },
- //记录游戏数据
- getIsNew() {
- return wx.getStorageSync('is_new')
- },
- // 脑机LED灯
- getLED() {
- return wx.getStorageSync('led_status')
- },
- }
- const remover = {
- rmGameAttMedDatas() {
- wx.removeStorageSync('game_data')
- },
- rmHideTime() {
- wx.removeStorageSync('hide_time')
- },
- rmHideStatus() {
- wx.removeStorageSync('hide_status')
- }
- }
- export default {
- setters, getters, remover
- }
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