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- <template>
- <div id="playing_container">
- <!-- 计费面板模块-->
- <div class="game_panel padding-top-sm">
- <van-row gutter="16">
- <van-col span="8" offset="2">
- <view class="text-sm"><text class="title">本次游玩时间</text></view>
- <view class="text-lg padding-top">
- <text class="count_down_text">{{ played_time_text }}</text>
- </view>
- </van-col>
- <van-col span="10" offset="4">
- <view class="text-sm">
- <text class="title">计费模式</text>
- <text class="type padding-left-sm">{{ mode_item.name }}</text>
- </view>
- <button class="cu-btn bg-red text-white margin-top-sm" @click="game_finished" :disabled="executed">
- <img src="https://img.shuimuai.com/m_duankainaohuan.png" class="cut_brain_icon" alt=""/>
- <text class="padding-lr cut_text text-sm">结束训练</text>
- </button>
- </van-col>
- </van-row>
- </div>
- <!-- 设备状态-->
- <div class="game_status padding-tb">
- <van-row>
- <van-col span="8">
- <div class="flex flex-direction align-center justify-center" v-if="device_bg">
- <img src="https://img.shuimuai.com/web/touhuanzhuangtai_2.png" alt="" class="device_img" />
- <text class="text-default">已经正确佩戴</text>
- </div>
- <div class="flex flex-direction align-center justify-center" v-else>
- <img src="https://img.shuimuai.com/web/touhuanzhuangtai_3.png" alt="" class="device_img"/>
- <text class="text-default">未正确佩戴</text>
- </div>
- </van-col>
- <van-col span="8">
- <div class="flex flex-direction align-center justify-center">
- <view class="elc_power_container">
- <img src="https://img.shuimuai.com/web/dianchi_3.png" alt="" :style="{ width: device_power + '%' }" class="device_elc" />
- </view>
- <text class="text-default">脑机电量</text>
- </div>
- </van-col>
- <van-col span="8">
- <div class="flex flex-direction align-center justify-center">
- <view class="elc_power_container">
- <img src="https://img.shuimuai.com/web/dianchi_3.png" alt="" :style="{ width: toy_power + '%' }" class="device_elc" />
- </view>
- <text class="text-default">教具电量</text>
- </div>
- </van-col>
- <van-col span="8">
- <div class="flex flex-direction align-center justify-center">
- <text style="color:white;">{{ RSSI }}dBm</text>
- <text class="text-default">脑机信号值</text>
- </div>
- </van-col>
- </van-row>
- </div>
- <!-- 环形实时数据 -->
- <div class="circle_container">
- <van-circle :value="online_att" layer-color="#49465E" color="#FFB400" stroke-width="7" :speed="0">
- <view class="circle_text">
- <text class="online_att_txt">{{ online_att }}</text>
- <view class="online_desc">{{ online_att_desc }}</view>
- </view>
- </van-circle>
- <van-circle :value="online_med" layer-color="#49465E" color="#40FF31" stroke-width="7" :speed="0">
- <view class="circle_text">
- <text class="online_med_txt">{{ online_med }}</text>
- <view class="online_desc">{{ online_med_desc }}</view>
- </view>
- </van-circle>
- </div>
- <!-- 图标模块-->
- <div class="ec_container">
- <view class="chart_view_first margin-tb-xl">
- <view class="bar">
- <view>
- <view class="line"></view>
- <view class="title">大脑状态</view>
- </view>
- <view class="label">
- <view>
- <view class="dot dot-orange"></view>
- <view class="name">Att(专注度)</view>
- </view>
- <view>
- <view class="dot dot-med"></view>
- <view class="name">Med(放松度)</view>
- </view>
- <view>
- <view class="dot dot-amp"></view>
- <view class="name">Amp (和谐度)</view>
- </view>
- </view>
- </view>
- <view class="chart">
- <mpvue-echarts
- :echarts="echarts"
- :onInit="attCharts"
- canvasId="canvasId-demo1"
- />
- </view>
- </view>
- <view class="chart_view_second margin-tb-xl">
- <view class="bar">
- <view>
- <view class="line"></view>
- <view class="title">基本脑波</view>
- </view>
- <view class="label">
- <van-row>
- <van-col span="8">
- <view>
- <view class="dot dot-delta"></view>
- <view class="name">Delta</view>
- </view>
- </van-col>
- <van-col span="8">
- <view>
- <view class="dot dot-theta"></view>
- <view class="name">Theta</view>
- </view>
- </van-col>
- <van-col span="8">
- <view>
- <view class="dot dot-low-beta"></view>
- <view class="name">Low_Beta</view>
- </view>
- </van-col>
- <van-col span="8">
- <view>
- <view class="dot dot-high-beta"></view>
- <view class="name">High_Beta</view>
- </view>
- </van-col>
- <van-col span="8">
- <view>
- <view class="dot dot-low-alpha"></view>
- <view class="name">Low_Alpha</view>
- </view>
- </van-col>
- <van-col span="8">
- <view>
- <view class="dot dot-high-alpah"></view>
- <view class="name">High_Alpha</view>
- </view>
- </van-col>
- </van-row>
- </view>
- </view>
- <view class="chart">
- <mpvue-echarts
- :echarts="echarts"
- :onInit="medCharts"
- canvasId="canvasId-demo2"
- />
- </view>
- </view>
- </div>
- <van-dialog id="van-dialog"/>
- <van-toast id="van-toast"/>
- <van-notify id="van-notify"/>
- </div>
- </template>
- <script>
- import ble_store from "@/store/bluetooth";
- import util from "../../../utils";
- import game_store from "@/store/game";
- import Toast from "../../../../static/vant/toast/toast";
- import {gameAddLine, gameEnd} from "../../../requests/game";
- import mpvueEcharts from "mpvue-echarts";
- import echarts from "../../../../static/echarts.min";
- import {formatPlaySeconds, get_big_data} from "../../../utils/game";
- import {LOG_DEBUG, LOG_WECHAT} from "../../../utils/log";
- let att_charts, med_charts, $this, $timeout;
- // 大脑图表初始化
- function initAttChart(canvas, width, height) {
- att_charts = echarts.init(canvas, null, {
- width: width,
- height: height,
- });
- canvas.setChart(att_charts);
- let option = {}; // ECharts 配置项
- att_charts.setOption(option);
- return att_charts; // 返回 chart 后可以自动绑定触摸操作
- }
- // 我的设备图表初始化
- function initMedChart(canvas, width, height) {
- med_charts = echarts.init(canvas, null, {
- width: width,
- height: height,
- });
- canvas.setChart(med_charts);
- let option = {}; // ECharts 配置项
- med_charts.setOption(option);
- return med_charts; // 返回 chart 后可以自动绑定触摸操作
- }
- export default {
- name: "StartGames",
- components: {
- mpvueEcharts,
- },
- data() {
- return {
- // 折线图
- echarts,
- attCharts: initAttChart,
- medCharts: initMedChart,
- // 检测佩戴是否正确
- device_bg: true,
- // 脑机电量
- device_power: 0,
- // 教具电量
- toy_power: 0,
- // 使用类型: 1:次数 2:时间 0:未选择
- mode: 0,
- // 蓝牙信号强度
- RSSI: 0,
- game_status: 0,
- // 监听到的蓝牙数据
- hexStr:"",
- timeData: {},
- mode_item: {},
- user_info: {},
- //设备值
- deviceId: "",
- _serviceId: "",
- _characteristicId: "",
- toy_index: 0,
- toy_id: 0,
- toy: {},
- toy_hex: "",
- play_time: 0,
- //实时的专注值和放松度
- online_att: 0,
- online_att_desc: "",
- online_med: 0,
- online_med_desc: "",
- //图标数据集合
- att_list: [],
- med_list: [],
- //和谐度
- amp_list: [],
- delta_list: [],
- theta_list: [],
- low_alphas: [],
- high_alphas: [],
- low_betas: [],
- high_betas: [],
- cates: [],
- //保存的数据集合
- game_datas: [],
- //判断是否结束游戏
- is_end: false,
- executed: false,
- // 消耗的时间
- played_time: null,
- played_time_text: "--:--",
- //结束游戏时选择类型的时间
- over_play_time: 0,
- save_index: [
- "att",
- "med",
- "delta",
- "theta",
- "low_alpha",
- "high_alpha",
- "low_beta",
- "high_beta",
- "low_gamma",
- "middle_gamma",
- "delta_basic",
- "theta_basic",
- "low_alpha_basic",
- "high_alpha_basic",
- "low_beta_basic",
- "high_beta_basic",
- "low_gamma_basic",
- "middle_gamma_basic"
- ]
- };
- },
- methods: {
- //游戏结束方法
- game_finished() {
- if (!$this.executed) {
- LOG_DEBUG("正在结束游戏");
- let $code = ble_store.getters.getDeviceSn();
- // 关闭脑控
- $this.$connection.sendControlClose();
- $this.$emit("closePop", true);
- //设置游戏状态为 停止游戏
- game_store.getters.getGameStatus() == 0
- ? game_store.setters.setGameStatus(0)
- : game_store.setters.setGameStatus(3);
- //游戏结束重置游戏时间
- wx.removeStorageSync("play_time");
- //删除游戏专注数据
- game_store.remover.rmGameAttMedDatas();
- //删除隐藏时间
- game_store.remover.rmHideTime();
- //游戏结束重置游戏模式
- // game_store.setters.setMode(0);
- //删除游戏得id
- // game_store.setters.removeToyHex();
- // 结束游戏在提交报告函数里
- $this.post_data();
- //提交原始数据
- // addRawData({
- // game_record_id: wx.getStorageSync('game_record_id'),
- // raw_data: wx.getStorageSync('origin_buffer')
- // }).then(() => {
- // wx.removeStorageSync('origin_buffer')
- // })
- $this.game_over();
- LOG_WECHAT($code, "结束训练record_id:", game_store.getters.getGameRecordId());
- Toast.loading({
- forbidClick: true,
- mask: true,
- message: "正在生成报告...",
- duration: 2000,
- onClose() {
- $this.to_report();
- }
- });
- }
- $this.executed = true;
- },
- to_report() {
- mpvue.redirectTo({
- url: "/pages/games/report/main?id=" + game_store.getters.getGameRecordId() + "&size=" +game_store.getters.getGameDataLength(),
- success() {
- $this.timeData = {};
- $this.attList = [];
- $this.medList = [];
- $this.ampList = [];
- LOG_DEBUG("生成报告成功")
- },
- });
- },
- // 开始游戏
- start_game() {
- LOG_DEBUG("开始游戏")
- wx.setKeepScreenOn({
- keepScreenOn: true,
- });
- $this.$connection.sendAutoConnectRf(true, Math.round($this.played_time / 60));
- $this.$connection.notifyDatas($this);
- setTimeout(()=>{
- // 获取LED灯状态并设置
- let led_status = game_store.getters.getLED();
- LOG_DEBUG("开始游戏获取LED灯状态", led_status)
- if(led_status){
- $this.$connection.SendLedOrder("01");
- }else{
- $this.$connection.SendLedOrder("00");
- }
- },500);
- setTimeout(()=>{
- // 获取教具类型 发送陀螺仪开关指令
- let $toy_sn = ble_store.getters.getToySn().toUpperCase();
- if($toy_sn.includes("SW") || $toy_sn.includes("KL") || $toy_sn.includes("SC")){
- // 设置教具为无运动状态 AA CC 03 00 00 00 34 CKS
- $this.$connection.SendMotionOrder("01");
- } else {
- $this.$connection.SendMotionOrder("00");
- }
- },1000);
- // 开始倒计时
- clearInterval($timeout)
- $timeout = setInterval(() => {
- if ($this.played_time > 0) {
- //自定义定时器
- $this.played_time -= 1;
- game_store.setters.setPlayedTime($this.played_time)
- $this.played_time_text = formatPlaySeconds($this.played_time);
- }
- if ($this.played_time === 0) {
- $this.played_time_text = "--:--";
- $this.post_data();
- //判断是否隐藏 隐藏则不绘画
- $this.$connection.sendControlClose();
- let $hide_status = game_store.getters.getHideStatus();
- if (!$hide_status) {
- $this.game_finished();
- }
- clearInterval($timeout)
- }
- }, 1000)
- },
- // ArrayBuffer转16进度字符串示例
- ab2hex(buffer) {
- var hexArr = Array.prototype.map.call(new Uint8Array(buffer), function (
- bit
- ) {
- return ("00" + bit.toString(16)).slice(-2);
- });
- return hexArr.join("");
- },
- // 往后端推送一次定时数据
- post_data() {
- let _game_datas = []
- for (let i = 0; i < this.save_index.length; i++) {
- _game_datas[this.save_index[i]] = this.game_datas[this.save_index[i]].join(',')
- }
- //判断数据长度大于理想状态 需要对数组进行切割 逐个提交数据
- let $params = {
- game_record_id: game_store.getters.getGameRecordId(),
- //数据段长度小于65 单个提交
- line: this.game_datas['att'].join(','),
- line_med: this.game_datas['med'].join(','),
- ..._game_datas,
- sn: ble_store.getters.getDeviceSn()
- };
- if (!$params.line) {
- return false;
- }
- gameAddLine($params).then((res) => {
- let $data = res.data;
- if ($data.code == 0) {
- $this.game_datas = [];
- }
- });
- },
- // 结束游戏
- game_over() {
- $this.over_play_time = game_store.getters.getOverPlayTime();
- $this.played_time = $this.played_time >= 0 ? $this.played_time : 0;
- let $params = {
- game_record_id: game_store.getters.getGameRecordId(),
- type: $this.mode,
- // play_time: $this.play_time - Math.abs($this.played_time),
- play_time: $this.over_play_time - Math.abs($this.played_time),
- };
- //
- gameEnd($params).then((res) => {
- let $data = res.data;
- $this.played_time = null;
- $this.played_time_text = "--:--";
- game_store.setters.setPlayedTime(0);
- //设置未结束游戏
- $this.is_end = false;
- $this.att_list = [];
- $this.med_list = [];
- $this.amp_list = [];
- $this.delta_list = [];
- $this.theta_list = [];
- $this.low_alphas = [];
- $this.high_alphas = [];
- $this.low_betas = [];
- $this.high_betas = [];
- //游戏结束重置游戏卡卷类型时间和卡卷类型
- wx.removeStorageSync("over_play_time");
- game_store.setters.setMode(0);
- });
- },
- analysisGameData: function(hexStr){
- let $data = get_big_data(hexStr);
- this.do_datas($data);
- },
- // 处理游戏中数据的方法
- do_datas: function ($data) {
- $this.online_att = $data["att"];
- $this.online_med = $data["med"];
- let $att_msg = "";
- if ($data["att"] >= 1 && $data['att'] < 40) {
- $att_msg = "专注力不足";
- } else if ($data['att'] < 60) {
- $att_msg = "一般专注";
- } else if ($data['att'] < 80) {
- $att_msg = "高度专注";
- } else if ($data['att'] <= 100) {
- $att_msg = "深度专注";
- }
- $this.online_att_desc = $att_msg;
- let $med_msg = "";
- if ($data["med"] >= 1 && $data['med'] < 40) {
- $med_msg = "放松度不足";
- } else if ($data['med'] < 60) {
- $med_msg = "一般放松";
- } else if ($data['med'] < 80) {
- $med_msg = "高度放松";
- } else if ($data['med'] <= 100) {
- $med_msg = "深度放松";
- }
- $this.online_med_desc = $med_msg;
- //显示的数据
- $this.att_list.push($data["att"]);
- $this.med_list.push($data["med"]);
- $this.amp_list.push(100 - Math.abs($data["att"] - $data["med"]));
- $this.delta_list.push($data['delta']);
- $this.theta_list.push($data['theta']);
- $this.low_alphas.push($data['low_alpha']);
- $this.high_alphas.push($data['high_alpha']);
- $this.low_betas.push($data['low_beta']);
- $this.high_betas.push($data['high_beta']);
- game_store.setters.setGameDataLength($this.att_list.length);
- if ($this.att_list.length > 15) {
- $this.att_list.shift();
- $this.med_list.shift();
- $this.amp_list.shift();
- $this.delta_list.shift();
- $this.theta_list.shift();
- $this.low_alphas.shift();
- $this.high_alphas.shift();
- $this.low_betas.shift();
- $this.high_betas.shift();
- }
- //判断是否隐藏 隐藏则不绘画
- let $hide_status = game_store.getters.getHideStatus();
- if (!$hide_status) {
- //LOG_DEBUG("专注放松度:",$this.att_list, $this.med_list, $this.amp_list)
- if (att_charts) {
- //通过专注放松度 画图
- let $option = util.getLineOption($this.att_list, $this.med_list, $this.amp_list);
- att_charts.setOption($option);
- }
- if (med_charts) {
- //通过基本脑波发送数据
- let $base_option = util.getBaseOption(
- $this.delta_list,
- $this.theta_list,
- $this.low_alphas,
- $this.high_alphas,
- $this.low_betas,
- $this.high_betas
- );
- med_charts.setOption($base_option);
- }
- }
- //保存的数据
- for (let i = 0; i < $this.save_index.length; i++) {
- if (this.game_datas[$this.save_index[i]] == undefined) {
- this.game_datas[$this.save_index[i]] = [];
- }
- this.game_datas[$this.save_index[i]].push($data[$this.save_index[i]])
- }
- },
- //计算游玩时间
- calThePlayedTime() {
- //筛选模式
- $this.mode = game_store.getters.getMode();
- let mode_list = [
- {
- id: 1,
- name: "次卡(10分钟)",
- },
- {
- id: 2,
- name: "会员时间消费",
- },
- ];
- //可玩时间 (剩余时长)
- $this.play_time = game_store.getters.getPlayTime();
- //已经玩了多长时间
- $this.played_time = game_store.getters.getPlayedTime()
- ? game_store.getters.getPlayedTime()
- : game_store.getters.getPlayTime();
- $this.mode_item = {};
- $this.mode_item = mode_list[$this.mode - 1];
- },
- RandDomNum() {
- $this.online_att = Math.round(Math.random() * 100);
- $this.online_med = Math.round(Math.random() * 100);
- }
- },
- mounted() {
- $this.executed = false;
- // $this.deviceId = "";
- //$this.toy_UUID = "";
- $this.deviceId = ble_store.getters.getDeviceId();
- // setTimeout(() => {
- $this.game_status = game_store.getters.getGameStatus();
- // }, 1000)
- //判断是否结束游戏
- if ($this.is_end === true) {
- $this.game_finished();
- } else {
- $this.calThePlayedTime();
- $this.start_game();
- //打开蓝牙监听
- $this.$connection.watchBLEstatus($this);
- }
- },
- created() {
- $this = this;
- },
- // 加载完成后、后台切到前台或重新进入页面时触发
- onShow() {
- // 判断可游玩时间是否小于 0
- game_store.setters.setHideStatus(false);
- if ($this.played_time == 0) {
- $this.game_finished();
- } else {
- wx.getSystemInfoAsync({
- success(res) {
- if (res.platform != "android") {
- //获取 拉到后台得时间
- let $hide_time = game_store.getters.getHideTime();
- if ($hide_time) {
- //获取当前时间
- let $now = Math.round(new Date() / 1000);
- //获得后台到当前时间差
- let $residue = $now - $hide_time;
- //将原来的游玩时间+上 时间差
- let $played_time = $this.played_time * 1 - $residue * 1;
- //判断时间差
- if ($residue > $this.played_time) {
- $this.game_finished();
- }
- //重新设置游玩时间
- game_store.setters.setPlayedTime($played_time);
- $this.calThePlayedTime();
- }
- }
- },
- });
- }
- },
- onLoad(options) {
- if (options.end == 1) {
- $this.is_end = true;
- $this.executed = true
- }
- },
- // 页面从前台切换到后台或者去别的页面时候触发的
- onHide() {
- game_store.setters.setHideStatus(true);
- game_store.setters.setHideTime(Math.round(new Date() / 1000));
- },
- // 页面卸载时候触发的生命周期
- onUnload() {
- LOG_DEBUG("训练页面被卸载!");
- if (!$this.is_end) {
- //存储时间
- game_store.setters.setPlayedTime($this.played_time);
- //设置未结束游戏
- $this.is_end = false;
- $this.executed = false
- } else {
- $this.executed = true
- }
- },
- };
- </script>
- <style scoped>
- #playing_container {
- width: 100%;
- background: linear-gradient(
- 0deg,
- rgba(40, 157, 206, 0.51),
- rgba(135, 145, 226, 0.26)
- );
- background-color: #46425e;
- padding: 5px;
- height: 850px;
- }
- .game_panel {
- width: 100%;
- height: 76px;
- background: #46425e;
- box-shadow: 0px 3px 4px 0px #302d43;
- border-radius: 11px;
- margin: 0px auto;
- }
- .game_panel .title {
- color: #9a96b7;
- }
- .game_panel .type {
- color: #ffffff;
- }
- .cut_brain_icon {
- width: 11px;
- height: 11px;
- }
- .device_img {
- width: 36px;
- height: 36px;
- }
- .text-default {
- color: #9a95b7;
- font-size: 10px;
- }
- /*电量显示*/
- .elc_power_container {
- width: 28px;
- border: #9a95b7 3px solid;
- border-radius: 5px;
- height: 22px;
- }
- .device_elc {
- height: 18px;
- }
- /* 节标题 */
- .bar {
- width: 100%;
- height: 15px;
- display: flex;
- align-items: center;
- justify-content: space-between;
- padding: 0 7px;
- box-sizing: border-box;
- margin: 11px 0;
- }
- .bar view {
- display: flex;
- align-items: center;
- justify-content: start;
- }
- .bar .line {
- width: 4px;
- height: 15px;
- background-color: #ffb400;
- margin-right: 7px;
- }
- .bar .title {
- color: #fff;
- font-size: 15px;
- }
- .label {
- width: 250px;
- color: #9a95b7;
- font-size: 10px;
- }
- /*点图*/
- .dot {
- width: 8px;
- height: 8px;
- border-radius: 50%;
- margin-right: 4px;
- margin-left: 15px;
- }
- .dot-orange {
- background: #ffb400;
- }
- .dot-pink {
- background: #d4327a;
- }
- .dot-blue {
- background: #00ccff;
- }
- .dot-green {
- background: #0cda2e;
- }
- .dot-yellow {
- background: #d1d310;
- }
- .dot-orange-yellow {
- background: #f8a117;
- }
- /* 图表 */
- #mychart-dom-multi-line {
- width: 100%;
- height: 175px;
- }
- #mychart-dom-multi-line-med {
- width: 100%;
- height: 100px;
- }
- /*弹窗模块*/
- .err_container {
- width: 260px;
- height: 300px;
- border-radius: 5px;
- }
- /*标题*/
- .err_container .title {
- font-size: 20px;
- font-weight: bold;
- color: #4c4c4c;
- line-height: 24px;
- }
- /*子标题*/
- .err_container .sub-title {
- font-size: 12px;
- font-family: Microsoft YaHei;
- font-weight: 400;
- color: #4b4b4b;
- line-height: 24px;
- }
- .err_img {
- width: 73px;
- height: 83px;
- }
- .chart_view_first {
- position: relative;
- bottom: 10px;
- }
- .chart_view_second {
- position: relative;
- bottom: 5px;
- }
- /*倒计时样式*/
- .count_down_text {
- font-size: 35px;
- font-family: PingFang SC;
- font-weight: 400;
- color: #fff;
- line-height: 28px;
- }
- .chart {
- width: 360px;
- height: 193px;
- background: #302d43;
- opacity: 0.6;
- border-radius: 10px;
- }
- /* 提高dialog提示的层级 */
- #van-dialog {
- z-index: 10000001 !important;
- }
- .dot-amp {
- background: #D4327A;
- }
- .dot-med {
- background: #40FF31;
- }
- .circle_container {
- width: 100%;
- height: 150px;
- background: #302D43;
- opacity: 0.6;
- border-radius: 20px;
- display: flex;
- justify-content: space-around;
- align-items: center;
- }
- .circle_text {
- width: 100%;
- }
- .online_att_txt {
- font-size: 40px;
- font-family: Arial,serif;
- font-weight: bold;
- color: #FAB615;
- }
- .online_med_txt {
- font-size: 40px;
- font-family: Arial,serif;
- font-weight: bold;
- color: #40FF31;
- }
- .online_desc {
- font-size: 12px;
- font-weight: 400;
- color: #FFFFFF;
- }
- .dot-delta {
- background-color: #FF77B3;
- }
- .dot-theta {
- background-color: #FFE838;
- }
- .dot-low-beta {
- background-color: #0060F1;
- }
- .dot-high-beta {
- background-color: #00CCFF;
- }
- .dot-low-alpha {
- background-color: #38FF49;
- }
- .dot-high-alpah {
- background-color: #00AD0E;
- }
- </style>
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