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- import game_store from "../store/game";
- import ble_store from "../store/bluetooth";
- import Notify from "../../static/vant/notify/notify";
- import {setDeviceInDb} from "../requests/game";
- var $ff = "ff";
- var $8f = "ffffffff"
- var control_close = false
- //记录当前脑环的mac地址
- var current_device_mac = "";
- //记录教具连接状态
- var connect_toy = true;
- //记录教具连接的id
- var current_toy_id = "00";
- //记录教具的UUID
- var current_toy_UUID = "";
- //标记是否打开脑控
- var FlagOpenControl = false;
- var ToyPower = 0;
- //2021年11月10日14:59:38
- // 0为旧 1为新
- var services = [
- "6e400001-b5a3-f393-e0a9-e50e24dcca9e".toUpperCase(),
- "0000fff0-0000-1000-8000-00805f9b34fb".toUpperCase()
- ]
- var charateristics = [
- {
- notify: "6e400003-b5a3-f393-e0a9-e50e24dcca9e".toUpperCase(),
- write: "6e400002-b5a3-f393-e0a9-e50e24dcca9e".toUpperCase()
- },
- {
- notify: "0000fff1-0000-1000-8000-00805f9b34fb".toUpperCase(),
- write: "0000fff2-0000-1000-8000-00805f9b34fb".toUpperCase()
- },
- ]
- function getServicesAndCharateristc() {
- //获取当前设备名称
- let $brainSn = game_store.getters.getDeviceSn();
- let $deviceId = game_store.getters.getDeviceId();
- let $index = $brainSn.toUpperCase().indexOf("JELLYFISH") != -1 ? 0 : 1;
- return {
- deviceId: $deviceId,
- service: services[$index],
- charateristic: charateristics[$index]
- }
- }
- export default {
- //变量
- connect_toy, control_close, current_toy_id, current_toy_UUID,ToyPower,
- // 打开大包数据
- sendOpenBigData() {
- this.SendOrder('ff')
- },
- // 关闭大包数据
- sendCloseBigData() {
- this.SendOrder('00')
- },
- //获取当前连接的教具类型
- sendGetToyType() {
- this.SendOrder('06')
- },
- // 开启脑控
- sendControl() {
- let that = this;
- that.SendOrder('07')
- // let $SendControlIntv = setInterval(() => {
- // if (FlagOpenControl) {
- // clearInterval($SendControlIntv)
- // } else {
- // that.SendOrder('07')
- // }
- // }, 1000);
- },
- // 关闭脑控
- sendControlClose() {
- let that = this
- control_close = false;
- let $intv = setInterval(() => {
- if (!control_close) {
- that.SendOrder('09')
- } else {
- //设置打开脑控为false
- FlagOpenControl = false;
- clearInterval($intv)
- //清空当前数据
- that.clearLocalDatas()
- }
- }, 1000)
- },
- //发送一对多连接
- sendConnectOneToMore(id) {
- this.WriteBufferInBle(`03 00 ${id} 00 0A`);
- },
- //发送一对一连接
- sendConnectOneToOne(id) {
- current_toy_id = id;
- this.WriteBufferInBle(`03 00 ${id} 01 0A`)
- },
- //获取教具电量
- sendToyPower_CheckReconected() {
- let that = this;
- let $connect_false_count = 0;
- let toy_intv = setInterval(() => {
- let $game_status = game_store.getters.getGameStatus();
- if ($game_status == 1) {
- // if (!connect_toy) {
- // // $connect_false_count += 1;
- // clearInterval(toy_intv)
- // } else {
- // $connect_false_count = 0;
- that.SendOrder('8a')
- // connect_toy = false
- // }
- //3次获取不到电量则重新连接
- // if ($connect_false_count == 3) {
- // wx.showToast({
- // title: `教具已断开`
- // })
- // //调用重连教具
- // that.SendOrder("09")
- // that.ReconnectToy()
- // //教具断开 打开脑控也关闭
- // FlagOpenControl = false
- // $connect_false_count = 0;
- // clearInterval(toy_intv)
- // }
- }
- }, 10000)
- },
- // 获取大包数据 进行绘制图表
- get_big_data(hex) {
- if (hex.substr(0, 6) != "555520") {
- return false;
- }
- //当s1为 00时 数据有效
- let $s1 = hex.substr(8, 2);
- if ($s1 != "00") {
- return false;
- }
- //专注度数据
- let $att = parseInt("0x" + hex.substr(12, 2));
- //放松度数据
- let $med = parseInt("0x" + hex.substr(16, 2));
- //Delta数据
- let $delta_1 = hex.substr(hex.indexOf("0418") + 4, 2);
- let $delta_2 = hex.substr(hex.indexOf("0418") + 6, 2);
- let $delta_3 = hex.substr(hex.indexOf("0418") + 8, 2);
- let $delta = parseInt($delta_1 + $delta_2 + $delta_3, 16);
- //Theta数据
- let $theta_1 = hex.substr(hex.indexOf("0418") + 10, 2);
- let $theta_2 = hex.substr(hex.indexOf("0418") + 12, 2);
- let $theta_3 = hex.substr(hex.indexOf("0418") + 14, 2);
- let $theta = parseInt($theta_1 + $theta_2 + $theta_3, 16);
- //low_Alpha
- let $low_alpha_1 = hex.substr(hex.indexOf("0418") + 16, 2);
- let $low_alpha_2 = hex.substr(hex.indexOf("0418") + 18, 2);
- let $low_alpha_3 = hex.substr(hex.indexOf("0418") + 20, 2);
- let $low_alpha = parseInt($low_alpha_1 + $low_alpha_2 + $low_alpha_3, 16);
- //high_Alpha
- let $high_alpha_1 = hex.substr(hex.indexOf("0418") + 22, 2);
- let $high_alpha_2 = hex.substr(hex.indexOf("0418") + 24, 2);
- let $high_alpha_3 = hex.substr(hex.indexOf("0418") + 26, 2);
- let $high_alpha = parseInt($high_alpha_1 + $high_alpha_2 + $high_alpha_3, 16);
- //low_beta
- let $low_beta_1 = hex.substr(hex.indexOf("0418") + 28, 2);
- let $low_beta_2 = hex.substr(hex.indexOf("0418") + 30, 2);
- let $low_beta_3 = hex.substr(hex.indexOf("0418") + 32, 2);
- let $low_beta = parseInt($low_beta_1 + $low_beta_2 + $low_beta_3, 16);
- //high_beta
- let $high_beta_1 = hex.substr(hex.indexOf("0418") + 34, 2);
- let $high_beta_2 = hex.substr(hex.indexOf("0418") + 36, 2);
- let $high_beta_3 = hex.substr(hex.indexOf("0418") + 38, 2);
- let $high_beta = parseInt($high_beta_1 + $high_beta_2 + $high_beta_3, 16);
- let $max_num = 30000;
- return {
- att: $att,
- med: $med,
- delta: $delta >= $max_num ? $max_num : $delta,
- theta: $theta >= $max_num ? $max_num : $theta,
- low_alpha: $low_alpha >= $max_num ? $max_num : $low_alpha,
- high_alpha: $high_alpha >= $max_num ? $max_num : $high_alpha,
- low_beta: $low_beta >= $max_num ? $max_num : $low_beta,
- high_beta: $high_beta >= $max_num ? $max_num : $high_beta
- };
- },
- //获取设备电量
- get_device_elc(hex) {
- if (hex.substr(0, 8) != "55550203") {
- return false;
- }
- let $power = parseInt("0x" + hex.substr(8, 2));
- return $power;
- },
- // 监听蓝牙连接状态
- watch_bluetooth_status($this) {
- let that = this;
- // 微信自身监听低功耗蓝牙连接状态的改变事件
- wx.onBLEConnectionStateChange((res) => {
- // 该方法回调中可以用于处理连接意外断开等异常情况
- ble_store.setters.setBluetoothLinkStatus(res.connected);
- if (res.connected == false) {
- //判断游戏是否游戏中
- let $game_status = game_store.getters.getGameStatus();
- if ($game_status == 1) {
- // $that.game_finished();
- //清除状态 设置为默认初始状态 0 小乌龟
- Notify({
- type: 'danger',
- duration: 0,
- message: '智脑环已断开连接,正在尝试重新连接',
- onOpened() {
- that.reconnect(res.deviceId, $this)
- }
- });
- control_close = true
- // game_store.setters.setGameStatus(0);
- // 结束状态更改为1
- } else {
- //关闭脑控
- game_store.setters.setGameStatus(0);
- // 清空链接得设备 三值
- game_store.setters.clearDeviceToy();
- $this.connect_toy = 0;
- $this.connect_show = false;
- $this.device_bg = false;
- $this.change_toy_connect_status(0);
- $this.device_status = 0;
- $this.device = {}
- $this.toy_UUID = "";
- $this.$forceUpdate();
- wx.closeBluetoothAdapter();
- }
- }
- });
- },
- //重新连接蓝牙
- reconnect($deviceId, $this) {
- let that = this;
- let $deviceInfo = getServicesAndCharateristc();
- //重连的次数
- let $connect_count = 0;
- let $rec = setInterval(() => {
- $connect_count += 1;
- let $game_status = game_store.getters.getGameStatus();
- if ($game_status == 1) {
- wx.createBLEConnection({
- deviceId: $deviceInfo.deviceId,
- success(res) {
- Notify({type: 'success', message: `第${$connect_count}次重新连接成功`});
- let $system = wx.getSystemInfoSync()
- if ($system.platform == 'ios') {
- that.getBLEDeviceServices($deviceInfo.deviceId)
- that.watchingDevice($this)
- } else {
- that.openNotify($this)
- that.watch_bluetooth_status($this);
- }
- clearInterval($rec)
- },
- fail(res) {
- Notify({type: 'danger', message: `第${$connect_count}次重新连接失败`});
- game_store.setters.setGameCloseStatus(1);
- }
- })
- if ($connect_count >= 3) {
- $this.game_finished();
- clearInterval($rec)
- }
- } else {
- clearInterval($rec)
- }
- }, 5000)
- },
- // //获取蓝牙设备服务
- getBLEDeviceServices(deviceId) {
- const that = this;
- current_device_mac = deviceId
- wx.getBLEDeviceServices({
- deviceId,
- success: (res) => {
- for (let i = 0; i < res.services.length; i++) {
- console.log("serviceItem:" + res.services[i].uuid);
- if (res.services[i].uuid.indexOf('6E') != -1 || res.services[i].uuid.indexOf('0000FFF0') != -1) {
- console.log("SelectedServiceItem:" + res.services[i].uuid);
- that.getBLEDeviceCharacteristics(deviceId, res.services[i].uuid);
- return;
- }
- }
- },
- fail(res) {
- console.log("连接蓝牙成功,获取服务失败");
- },
- });
- },
- //获取蓝牙设备某个服务中所有特征值
- getBLEDeviceCharacteristics(deviceId, serviceId) {
- console.log(deviceId, serviceId);
- const $this = this;
- wx.getBLEDeviceCharacteristics({
- deviceId,
- serviceId,
- success: (res) => {
- console.log("getBLEDeviceCharacteristics success", res.characteristics);
- for (let i = 0; i < res.characteristics.length; i++) {
- let item = res.characteristics[i];
- if (item.properties.write) {
- $this.deviceId = deviceId;
- $this.serviceId = serviceId;
- $this.cid = item.uuid;
- //打开数据帧
- $this.sendOpenBigData();
- }
- if (item.properties.notify || item.properties.indicate) {
- wx.notifyBLECharacteristicValueChange({
- deviceId,
- serviceId,
- characteristicId: item.uuid,
- state: true,
- });
- }
- }
- },
- fail(res) {
- console.error("getBLEDeviceCharacteristics", res);
- },
- });
- },
- openNotify($this) {
- let that = this;
- let $deviceInfo = getServicesAndCharateristc();
- console.log($deviceInfo)
- wx.notifyBLECharacteristicValueChange({
- deviceId: $deviceInfo.deviceId,
- serviceId: $deviceInfo.service,
- characteristicId: $deviceInfo.charateristic.notify,
- state: true,
- success() {
- that.watchingDevice($this)
- that.sendOpenBigData();
- }
- });
- },
- // ArrayBuffer转16进度字符串示例
- ab2hex(buffer) {
- var hexArr = Array.prototype.map.call(
- new Uint8Array(buffer),
- function (bit) {
- return ("00" + bit.toString(16)).slice(-2);
- }
- );
- return hexArr.join("");
- },
- // 监听脑环数据
- watchingDevice($this) {
- const that = this;
- wx.onBLECharacteristicValueChange((characteristic) => {
- let hexStr = that.ab2hex(characteristic.value);
- wx.getSystemInfo({
- success(res) {
- if (res.platform == "ios") {
- console.log(hexStr)
- } else {
- if (hexStr.toUpperCase().indexOf("AADD") != -1) {
- console.log(hexStr);
- }
- }
- }
- });
- let $data = that.get_big_data(hexStr);
- let $game_status = game_store.getters.getGameStatus();
- // 2021年10月20日17:18:13 判断教具 连接
- if (hexStr.toUpperCase().indexOf("AADD0A") != -1) {
- //没连接上教具
- if (hexStr.toUpperCase().indexOf("AADD0A0000") != -1) {
- $this.change_toy_connect_status(3);
- return false;
- }
- let $hex_index = hexStr.substr(hexStr.length - 4, 2)
- let $toy_id = hexStr.substr(8, 2)
- console.log("连接", $hex_index)
- console.log("玩具", $toy_id)
- // 连接上教具
- if (new RegExp("00").test($hex_index) == true) {
- that.sendConnectOneToOne($toy_id)
- $this.current_hex = `03 00 ${$toy_id} 01 0A`
- console.log("一对多")
- }
- if (new RegExp("01").test($hex_index) == true) {
- console.log("一对一")
- $this.current_hex = "";
- wx.showToast({
- title: "已连接到" + $this.toy_item.name
- });
- $this.toy_connected = true;
- $this.change_toy_connect_status(2);
- //连接成功后 获取一次教具电量信息
- that.SendOrder('8a')
- }
- if (new RegExp("02").test($hex_index) == true) {
- //发送教具连接
- connect_toy = true
- wx.hideLoading()
- wx.showToast({
- title: "教具重连成功"
- })
- that.sendControl()
- that.sendToyPower_CheckReconected();
- }
- }
- //2021年10月21日16:30:07
- // 获取教具电量
- if (hexStr.toUpperCase().indexOf("AADD8A") != -1) {//接收教具电量状态
- let $_hexStr = hexStr.substr(hexStr.toUpperCase().indexOf("AADD8A")+6);
- let $power = parseInt($_hexStr.substr(0, 2), 16)
- let $voltage = parseInt($_hexStr.substr(2, 2), 16)
- // $this.toy_power = Math.round(that.CalBLEPower($voltage));
- $this.toy_power = $power
- ToyPower = $power;
- //连接上教具的标识
- //FF为无效
- if ($power != 0) {
- connect_toy = true;
- }
- if (hexStr.toUpperCase().indexOf("FF") != -1) {
- connect_toy = false;
- }
- if (current_toy_UUID == "") {
- //获取教具UUID
- that.SendOrder('84')
- }
- }
- //监听佩戴正确
- if (hexStr.substr(0, 6) == "555520") {
- //当s1为 00时 数据有效
- let $s1 = hexStr.substr(8, 2);
- // console.log("监听脑环是否带正:", $s1 == '00')
- $this.device_bg = $s1 == "00";
- }
- // 2021年10月25日09:15:50
- // 收到一次UUID就发送一次获取教具的电量
- // 读取教具UUID
- if (hexStr.toUpperCase().indexOf("AADD84") != -1) {//接收UUID 5个字节
- let $_hexStr = hexStr.substr(6);
- let $datas = $_hexStr.substr(0, 10);
- if ($datas != "0000000000") {
- console.log("以获取UUID:" + $datas)
- current_toy_UUID = $datas;
- $this.toy_UUID = $datas;
- }
- }
- //2021年10月26日11:09:01
- // 量产结束读取数据
- if (hexStr.toUpperCase().indexOf("AADD02") != -1) {
- //脑环型号
- let $ring_type = hexStr.substr(10).substr(0, hexStr.substr(10).length - 2);
- for (let $i = 0; $i < $ring_type.length; $i += 2) {
- let $code = parseInt($ring_type.substr($i, 2), 16)
- $this.device_data.product_model += String.fromCharCode($code)
- }
- that.SendOrder("01")
- }
- if (hexStr.toUpperCase().indexOf("AADD01") != -1) {
- let _UUID = ""
- let $_str4 = hexStr.substr(6);
- let $UUID = $_str4.substr(0, $_str4.length - 2);
- for (let $i = 0; $i < $UUID.length; $i += 8) {
- let $code = $UUID.substr($i, 8);
- _UUID += `${$code}-`
- }
- _UUID = _UUID.substr(0, _UUID.length - 1)
- $this.device_data.UUID = _UUID
- that.SendOrder("03")
- }
- if (hexStr.toUpperCase().indexOf("AADD03") != -1) {
- let $_data = that.DoAnalysis(hexStr, 12);
- $this.device_data.software_version = $_data.substr(0, 4)
- // $this.device_data.software_date = $_data.substr(4)
- that.SendOrder("8d")
- }
- if (hexStr.toUpperCase().indexOf("AADD8D") != -1) {
- let $_str5 = hexStr.substr(10);
- let $version_date = $_str5.substr(0, $_str5.length - 2);
- let $_data = "";
- for (let $i = 0; $i < $version_date.length; $i += 2) {
- let $code = parseInt($version_date.substr($i, 2), 16)
- $_data += String.fromCharCode($code)
- }
- let $version_data = $_data.substr(0, 2).split('')
- $this.device_data.hardware_version = `${$version_data[0]}.${$version_data[1]}`
- setDeviceInDb($this, $this.device.deviceId)
- }
- if (hexStr.toUpperCase().indexOf("AADD09") != -1) {
- control_close = true;
- }
- //收到发送UUID的应答立马发送连接教具的指令
- if (hexStr.toUpperCase().indexOf("AADD8E") != -1) {
- //发送教具连接
- that.WriteBufferInBle(`03 00 ${current_toy_id} 02 0A`)
- }
- // 2021年11月10日14:34:26
- // 处理打开脑控的应答
- if (hexStr.toUpperCase().indexOf("AADD07") != -1) {
- FlagOpenControl = true;
- }
- // 监听脑环电量
- let $power = that.get_device_elc(hexStr);
- if ($power) {
- // console.log("当前脑环电量:", $power)
- $this.device_power = $power;
- }
- if ($power < 10 && $power > 0) {
- wx.showToast({
- title: "脑环电量不足",
- icon: "none",
- duration: 2000,
- success() {
- // $this.change_device_status(0);
- },
- });
- }
- //游戏中模块
- if ($game_status == 1 && $data) {
- try {
- if ($this.played_time > 0) {
- //自定义定时器
- $this.played_time -= 1;
- game_store.setters.setPlayedTime($this.played_time)
- $this.played_time_text = that.formatPlaySeconds($this.played_time);
- $this.do_datas($data);
- // if ($this.played_time % 10 == 0) {
- // //读取教具电量
- // that.sendToyPower_CheckReconected()
- // }
- }
- if ($this.played_time == 0) {
- $this.post_data();
- //判断是否隐藏 隐藏则不绘画
- that.sendControlClose();
- let $hide_status = game_store.getters.getHideStatus();
- if (!$hide_status) {
- $this.game_finished();
- }
- }
- } catch (e) {
- console.log("调用方法失败", e);
- }
- }
- });
- },
- // 游玩时间倒计时
- formatPlaySeconds(value) {
- // 字符串转数字
- var secondTime = parseInt(value); // 秒
- var minuteTime = 0; // 分
- if (secondTime > 60) {
- //如果秒数大于60,将秒数转换成整数
- //获取分钟,除以60取整数,得到整数分钟
- minuteTime = parseInt(secondTime / 60);
- //获取秒数,秒数取佘,得到整数秒数
- secondTime = parseInt(secondTime % 60);
- //如果分钟大于60,将分钟转换成小时
- }
- var result = "" + parseInt(secondTime);
- if (minuteTime > 0) {
- if (result.length == 1) {
- result = "0" + result;
- }
- if (parseInt(minuteTime).toString().length == 1) {
- minuteTime = "0" + parseInt(minuteTime);
- }
- result = "" + minuteTime + ":" + result;
- } else {
- result = "00:" + result;
- }
- return result;
- },
- //根据错误代码返回字符串信息
- GetopenBluetoothAdapterError(errCode) {
- let $errmsg = "";
- if (errCode == 10000) {
- $errmsg = "未初始化蓝牙适配器"
- }
- if (errCode == 10001) {
- $errmsg = "当前蓝牙适配器不可用"
- }
- if (errCode == 10002) {
- $errmsg = "没有找到指定设备"
- }
- if (errCode == 10003) {
- $errmsg = "连接失败"
- }
- if (errCode == 10006) {
- $errmsg = "当前连接已断开"
- }
- return $errmsg;
- },
- //写入buffer
- WriteBufferInBle($hex, $buffer_len = 8) {
- let $deviceInfo = getServicesAndCharateristc();
- let $hex_header = "aa cc ";
- // let $hex = "03 00 01 00 0a";
- let $hex_sum = 0;
- let $hex_ary = $hex.split(" ");
- $hex_ary.forEach(($val, $index) => {
- $hex_sum += parseInt($val, 16);
- })
- let $checksum = ($hex_sum ^ parseInt($8f, 16)) & parseInt($ff, 16);
- $hex = $hex_header + $hex + " " + $checksum.toString(16);
- let buffer = new ArrayBuffer($buffer_len);
- let dataView = new DataView(buffer);
- $hex_ary = $hex.split(" ");
- $hex_ary.forEach(($val, $index) => {
- dataView.setUint8($index, parseInt($val, 16))
- })
- wx.writeBLECharacteristicValue({
- deviceId: $deviceInfo.deviceId,
- serviceId: $deviceInfo.service,
- characteristicId: $deviceInfo.charateristic.write,
- value: buffer,
- success: function (res) {
- console.log($hex + ',写入成功')
- },
- fail: function (err) {
- console.log($hex + "写入失败");
- console.log(err, $deviceInfo);
- },
- });
- },
- //写入指令
- SendOrder(id) {
- let $hexStr = `03 00 00 00 ${id}`;
- this.WriteBufferInBle($hexStr)
- },
- // 写入16个字节的指令
- Send16Order(val, id) {
- let $str = val;
- let $str_ary = $str.split('');
- $str = "";
- $str_ary.forEach(($val, $index) => {
- $str += $val.charCodeAt().toString(16) + " "
- });
- $str = $str.substr(0, $str.length - 1)
- let $hexStr = "03 ff " + $str + ` ${id}`;
- this.WriteBufferInBle($hexStr, 16)
- },
- //解析
- DoAnalysis(hexStr, byte_count, sublen = 6) {
- //byte_count
- let $_str5 = hexStr.substr(sublen);
- let $datas = $_str5.substr(0, byte_count * 2);
- let $_data = "";
- for (let $i = 0; $i < $datas.length; $i += 2) {
- let $code = parseInt($datas.substr($i, 2), 16)
- $_data += String.fromCharCode($code)
- }
- return $_data;
- },
- //重连教具
- ReconnectToy() {
- current_device_mac = game_store.getters.getDeviceId();
- let $game_status = game_store.getters.getGameStatus();
- let that = this;
- try {
- //发送UUID
- let $uuid_str = "";
- for (let $i = 0; $i < current_toy_UUID.length; $i += 2) {
- $uuid_str += current_toy_UUID.substr($i, 2) + " ";
- }
- let _deviceId = "";
- let deviceIds = current_device_mac.split(':');
- for (let i = 0; i < deviceIds.length; i++) {
- if (i != 2) {
- _deviceId += deviceIds[i] + " ";
- }
- }
- let sum = $uuid_str + _deviceId;
- sum = sum.substr(0, sum.length - 1);
- let $hexStr = `03 ff ${sum} 8e`;
- let loop_count = "";
- if ($game_status == 1) {
- wx.showLoading({
- title: "重新连接教具中"
- })
- }
- let connect_toy_intv = setInterval(() => {
- $game_status = game_store.getters.getGameStatus();
- if ($game_status == 1) {
- if (connect_toy == false) {
- if (loop_count == 3) {
- wx.hideLoading()
- wx.showToast("教具已无法连接")
- clearInterval(connect_toy_intv)
- }
- loop_count += 1;
- that.WriteBufferInBle($hexStr, 16)
- } else {
- wx.hideLoading()
- loop_count = 0;
- clearInterval(connect_toy_intv)
- }
- } else {
- wx.hideLoading()
- clearInterval(connect_toy_intv)
- }
- }, 3000)
- } catch (e) {
- console.log("ReconnectToy:", e)
- }
- },
- //清空当前脚本的变量值
- clearLocalDatas() {
- control_close = false
- connect_toy = false;
- current_toy_id = "00";
- current_toy_UUID = "";
- },
- //计算电量
- CalBLEPower($voltage) {
- let $max = 4100;
- let $min = 3500;
- //(当前电压值(mV)-最低电压值(mV)) / (最大电压值(mV)-最低电压值(mV)) *100%
- //当前电压
- let $_voltage = $voltage * 100;
- // console.log(`计算的当前电压:${$_voltage}`)
- let $percent = (($_voltage - $min) / ($max - $min)) * 100;
- // console.log(`计算的电量:${$percent}`);
- return $percent;
- }
- };
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