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- import game_store from "../store/game";
- import ble_store from "../store/bluetooth";
- import bluetooth from "../store/bluetooth";
- export default {
- // 发送开启脑电数据包指令
- sendOpen(deviceId, serviceId, Cid) {
- // 向蓝牙设备发送一个0x00的16进制数据
- // 玩具对应指令数组
- let CheckSum = ((0x03 + 0x00 + 0x00 + 0x00 + 0xff) ^ 0xffffffff) & 0xff;
- let $CheckSum = "0x" + CheckSum.toString(16);
- let buffer = new ArrayBuffer(8);
- let dataView = new DataView(buffer);
- dataView.setUint8(0, "0xaa");
- dataView.setUint8(1, "0xcc");
- dataView.setUint8(2, "0x03");
- dataView.setUint8(3, "0x00");
- dataView.setUint8(4, "0x00");
- dataView.setUint8(5, "0x00");
- dataView.setUint8(6, "0xff");
- dataView.setUint8(7, $CheckSum);
- // 向低功耗蓝牙设备特征值中写入二进制数据
- wx.writeBLECharacteristicValue({
- deviceId: deviceId,
- serviceId: serviceId,
- characteristicId: Cid,
- value: buffer,
- success: function (res) {
- // console.log('开启脑电数据包成功')
- // console.log(res)
- },
- fail: function (err) {
- console.log("开启脑电数据包失败");
- console.log(err);
- },
- });
- },
- // 发送开启教具脑控指令
- sendControl(deviceId, serviceId, Cid) {
- const that = this;
- // 玩具对应指令数组
- let CheckSum = ((0x03 + 0x00 + 0x00 + 0x00 + 0x07) ^ 0xffffffff) & 0xff;
- let $CheckSum = "0x" + CheckSum.toString(16);
- // 向蓝牙设备发送一个0x00的16进制数据
- let buffer = new ArrayBuffer(8);
- let dataView = new DataView(buffer);
- dataView.setUint8(0, "0xaa");
- dataView.setUint8(1, "0xcc");
- dataView.setUint8(2, "0x03");
- dataView.setUint8(3, "0x00");
- dataView.setUint8(4, "0x00");
- dataView.setUint8(5, "0x00");
- dataView.setUint8(6, "0x07");
- dataView.setUint8(7, $CheckSum);
- // 向低功耗蓝牙设备特征值中写入二进制数据
- wx.writeBLECharacteristicValue({
- deviceId: deviceId,
- serviceId: serviceId,
- characteristicId: Cid,
- value: buffer,
- success: function (res) {
- // console.log('开启教具脑控成功')
- // that.sendOpen()
- // console.log(res)
- },
- fail: function (err) {
- console.log("开启教具脑控失败");
- console.log(err);
- },
- });
- },
- // 发送连接玩具指令
- sendConnect($hex, deviceId, serviceId, Cid, Toast, $this) {
- //获取最后两个字节
- const that = this;
- // 玩具对应指令数组
- let arr = [
- "0x01",
- "0x02",
- "0x03",
- "0x04",
- "0x05",
- "0x06",
- "0x07",
- "0x08",
- "0x09",
- "0x0a",
- "0x0b",
- ];
- let arr1 = [
- 0x01,
- 0x02,
- 0x03,
- 0x04,
- 0x05,
- 0x06,
- 0x07,
- 0x08,
- 0x09,
- 0x0a,
- 0x0b,
- ];
- let $index = arr.indexOf($hex);
- let CheckSum =
- ((0x03 + 0x00 + arr1[$index] + 0x00 + 0x0a) ^ 0xffffffff) & 0xff;
- let $CheckSum = "0x" + CheckSum.toString(16);
- // 向蓝牙设备发送指令
- let buffer = new ArrayBuffer(8);
- let dataView = new DataView(buffer);
- dataView.setUint8(0, "0xaa");
- dataView.setUint8(1, "0xcc");
- dataView.setUint8(2, "0x03");
- dataView.setUint8(3, "0x00");
- dataView.setUint8(4, arr[$index]);
- dataView.setUint8(5, "0x00");
- dataView.setUint8(6, "0x0a");
- dataView.setUint8(7, $CheckSum);
- // 向低功耗蓝牙设备特征值中写入二进制数据
- wx.writeBLECharacteristicValue({
- deviceId: deviceId,
- serviceId: serviceId,
- characteristicId: Cid,
- value: buffer,
- success: function (res) {
- console.log("发送连接玩具指令成功");
- // wx.showLoading({
- // title: '正在创建连接',
- // })
- that.watching_toy($this, deviceId, serviceId, Cid, Toast);
- let $game_status = game_store.getters.getGameStatus();
- if ($game_status == 1) {
- Toast.loading({
- duration: 0,
- message: "正在创建连接",
- forbidClick: true,
- });
- }
- },
- fail: function (err) {
- console.log("发送连接玩具指令失败");
- Toast.fail({
- message: "玩具连接失败",
- });
- console.log(err);
- },
- });
- },
- //发送断开玩具的指令
- sendEnd(deviceId, serviceId, Cid) {
- //AA CC 03 00 00 00 09 F3
- // 玩具对应指令数组
- let CheckSum = ((0x03 + 0x00 + 0x00 + 0x00 + 0x09) ^ 0xffffffff) & 0xff;
- let $CheckSum = "0x" + CheckSum.toString(16);
- let buffer = new ArrayBuffer(8);
- let dataView = new DataView(buffer);
- dataView.setUint8(0, "0xaa");
- dataView.setUint8(1, "0xcc");
- dataView.setUint8(2, "0x03");
- dataView.setUint8(3, "0x00");
- dataView.setUint8(4, "0x00");
- dataView.setUint8(5, "0x00");
- dataView.setUint8(6, "0x09");
- dataView.setUint8(7, $CheckSum);
- // 向低功耗蓝牙设备特征值中写入二进制数据
- wx.writeBLECharacteristicValue({
- deviceId: deviceId,
- serviceId: serviceId,
- characteristicId: Cid,
- value: buffer,
- success: function (res) {
- console.log("断开玩具成功");
- // that.sendOpen()
- console.log(res);
- },
- fail: function (err) {
- console.log("断开玩具失败");
- console.log(err);
- },
- });
- },
- // 发送停止发送脑电数据包指令
- sendPause(deviceId, serviceId, Cid) {
- let that = this;
- // 玩具对应指令数组
- let CheckSum = ((0x03 + 0x00 + 0x00 + 0x00 + 0x08) ^ 0xffffffff) & 0xff;
- let $CheckSum = "0x" + CheckSum.toString(16);
- // 向蓝牙设备发送一个0x00的16进制数据
- let buffer = new ArrayBuffer(8);
- let dataView = new DataView(buffer);
- dataView.setUint8(0, "0xaa");
- dataView.setUint8(1, "0xcc");
- dataView.setUint8(2, "0x03");
- dataView.setUint8(3, "0x00");
- dataView.setUint8(4, "0x00");
- dataView.setUint8(5, "0x00");
- dataView.setUint8(6, "0x08");
- dataView.setUint8(7, $CheckSum);
- // 向低功耗蓝牙设备特征值中写入二进制数据
- wx.writeBLECharacteristicValue({
- deviceId: deviceId,
- serviceId: serviceId,
- characteristicId: Cid,
- value: buffer,
- success: function (res) {
- console.log("停止数据发送成功");
- console.log(res);
- },
- fail: function (err) {
- console.log("停止数据发送失败");
- console.log(err);
- },
- });
- },
- // 通过字节码获取玩具
- connect_toy(hexStr, deviceId, serviceId, Cid, Toast) {
- console.log("开始连接玩具");
- let $flag = "";
- let $toys = [
- {
- id: 1,
- hex: "aadd0a0000",
- msg: "无连接设备",
- flag: false,
- },
- {
- id: 1,
- hex: "aadd0a0001",
- msg: "已连接到智脑水舞",
- flag: true,
- },
- {
- id: 2,
- hex: "aadd0a0002",
- msg: "已连接到智脑恐龙",
- flag: true,
- },
- {
- id: 3,
- hex: "aadd0a0003",
- msg: "已连接到喷雾恐龙(小)",
- flag: true,
- },
- {
- id: 4,
- hex: "aadd0a0004",
- msg: "已连接到智脑赛车",
- flag: true,
- },
- {
- id: 5,
- hex: "aadd0a0005",
- msg: "已连接到智脑碰碰车",
- flag: true,
- },
- {
- id: 6,
- hex: "aadd0a0006",
- msg: "已连接到智脑SUV赛车",
- flag: true,
- },
- {
- id: 7,
- hex: "aadd0a0007",
- msg: "已连接到小车(中)",
- flag: true,
- },
- {
- id: 8,
- hex: "aadd0a0008",
- msg: "已连接到小车(小)",
- flag: true,
- },
- {
- id: 9,
- hex: "aadd0a0009",
- msg: "已连接到智脑无人机",
- flag: true,
- },
- {
- id: 10,
- hex: "aadd0a000a",
- msg: "已连接到飞行器(小)",
- flag: true,
- },
- {
- id: 11,
- hex: "aadd0a000b",
- msg: "已连接到水母灯",
- flag: true,
- },
- {
- id: 12,
- hex: "aadd070000",
- msg: "无连接设备",
- flag: false,
- },
- ];
- $toys.forEach(($val, $index) => {
- if (hexStr.substring(0, 10) == $val["hex"]) {
- Toast.clear();
- if ($val["flag"]) {
- Toast.success($val["msg"]);
- let $game_status = game_store.getters.getGameStatus();
- if ($game_status == 1) {
- this.sendControl(deviceId, serviceId, Cid);
- }
- } else {
- if ($val["hex"] == "aadd070000") {
- this.sendOpen(deviceId, serviceId, Cid);
- } else {
- Toast.fail($val["msg"]);
- }
- }
- $flag = $val["flag"];
- }
- });
- return $flag;
- },
- // 获取大包数据 进行绘制图表
- get_big_data(hex) {
- if (hex.substr(0, 6) != "555520") {
- return false;
- }
- //当s1为 00时 数据有效
- let $s1 = hex.substr(8, 2);
- if ($s1 != "00") {
- return false;
- }
- //专注度数据
- let $att = parseInt("0x" + hex.substr(12, 2));
- //放松度数据
- let $med = parseInt("0x" + hex.substr(16, 2));
- //Delta数据
- let $delta_1 = hex.substr(hex.indexOf("0418") + 4, 2);
- let $delta_2 = hex.substr(hex.indexOf("0418") + 6, 2);
- let $delta_3 = hex.substr(hex.indexOf("0418") + 8, 2);
- let $delta = parseInt(
- (("0x" + $delta_1) << 16) | (("0x" + $delta_2) << 8) | ("0x" + $delta_3),
- 16
- );
- //Theta数据
- let $theta_1 = hex.substr(hex.indexOf("0418") + 10, 2);
- let $theta_2 = hex.substr(hex.indexOf("0418") + 12, 2);
- let $theta_3 = hex.substr(hex.indexOf("0418") + 14, 2);
- let $theta = parseInt(
- (("0x" + $theta_1) << 16) | (("0x" + $theta_2) << 8) | ("0x" + $theta_3),
- 16
- );
- //low_Alpha
- let $low_alpha_1 = hex.substr(hex.indexOf("0418") + 16, 2);
- let $low_alpha_2 = hex.substr(hex.indexOf("0418") + 18, 2);
- let $low_alpha_3 = hex.substr(hex.indexOf("0418") + 20, 2);
- let $low_alpha =
- (("0x" + $low_alpha_1) << 16) |
- (("0x" + $low_alpha_2) << 8) |
- ("0x" + $low_alpha_3);
- //high_Alpha
- let $high_alpha_1 = hex.substr(hex.indexOf("0418") + 22, 2);
- let $high_alpha_2 = hex.substr(hex.indexOf("0418") + 24, 2);
- let $high_alpha_3 = hex.substr(hex.indexOf("0418") + 26, 2);
- let $high_alpha =
- (("0x" + $high_alpha_1) << 16) |
- (("0x" + $high_alpha_2) << 8) |
- ("0x" + $high_alpha_3);
- let $alpha = parseInt(($high_alpha << 8) | $low_alpha, 16);
- //low_beta
- let $low_beta_1 = hex.substr(hex.indexOf("0418") + 28, 2);
- let $low_beta_2 = hex.substr(hex.indexOf("0418") + 30, 2);
- let $low_beta_3 = hex.substr(hex.indexOf("0418") + 32, 2);
- let $low_beta =
- (("0x" + $low_beta_1) << 16) |
- (("0x" + $low_beta_2) << 8) |
- ("0x" + $low_beta_3);
- //high_beta
- let $high_beta_1 = hex.substr(hex.indexOf("0418") + 34, 2);
- let $high_beta_2 = hex.substr(hex.indexOf("0418") + 36, 2);
- let $high_beta_3 = hex.substr(hex.indexOf("0418") + 38, 2);
- let $high_beta =
- (("0x" + $low_beta_1) << 16) |
- (("0x" + $low_beta_2) << 8) |
- ("0x" + $low_beta_3);
- //Beta数据
- let $beta = parseInt(($high_beta << 8) | $low_beta, 16);
- return {
- att: $att,
- med: $med,
- delta: $delta,
- theta: $theta,
- alpha: $alpha,
- beta: $beta,
- };
- },
- //获取设备电量
- get_device_elc(hex) {
- if (hex.substr(0, 8) != "55550203") {
- return false;
- }
- let $power = parseInt("0x" + hex.substr(8, 2));
- return $power;
- },
- // 监听蓝牙连接状态
- watch_bluetooth_status($that) {
- let that = this;
- // 微信自身监听低功耗蓝牙连接状态的改变事件
- wx.onBLEConnectionStateChange((res) => {
- // 该方法回调中可以用于处理连接意外断开等异常情况
- ble_store.setters.setBluetoothLinkStatus(res.connected);
- if (res.connected == false) {
- //断开玩具连接
- try {
- $that.change_toy_connect_status(0);
- //断开蓝牙连接
- $that.change_device_status(0);
- } catch (e) {
- console.log("方法不存在");
- }
- //判断游戏是否游戏中
- let $game_status = game_store.getters.getGameStatus();
- if ($game_status == 1) {
- $that.game_finished();
- }
- }
- });
- },
- //获取蓝牙设备服务
- getBLEDeviceServices(deviceId) {
- const $this = this;
- wx.getBLEDeviceServices({
- deviceId,
- success: (res) => {
- for (let i = 0; i < res.services.length; i++) {
- if (res.services[i].isPrimary) {
- $this.getBLEDeviceCharacteristics(deviceId, res.services[i].uuid);
- return;
- }
- }
- },
- fail(res) {
- console.log("连接蓝牙成功,获取服务失败");
- },
- });
- },
- //获取蓝牙设备某个服务中所有特征值
- getBLEDeviceCharacteristics(deviceId, serviceId) {
- const $this = this;
- wx.getBLEDeviceCharacteristics({
- deviceId,
- serviceId,
- success: (res) => {
- console.log("getBLEDeviceCharacteristics success", res.characteristics);
- for (let i = 0; i < res.characteristics.length; i++) {
- let item = res.characteristics[i];
- if (item.properties.read) {
- wx.readBLECharacteristicValue({
- deviceId,
- serviceId,
- characteristicId: item.uuid,
- });
- }
- if (item.properties.write) {
- $this.deviceId = deviceId;
- $this.serviceId = serviceId;
- $this.cid = item.uuid;
- game_store.setters.setDeviceId(deviceId);
- game_store.setters.setServiceId(serviceId);
- game_store.setters.setCid(item.uuid);
- //打开数据帧
- $this.sendOpen(deviceId, serviceId, item.uuid);
- // $this.sendPause(deviceId, serviceId, item.uuid)
- //获取玩具的值
- // bluetooth.sendConnect($this.toy_hex, deviceId, serviceId, item.uuid)
- }
- if (item.properties.notify || item.properties.indicate) {
- wx.notifyBLECharacteristicValueChange({
- deviceId,
- serviceId,
- characteristicId: item.uuid,
- state: true,
- });
- }
- }
- },
- fail(res) {
- console.error("getBLEDeviceCharacteristics", res);
- },
- });
- },
- //监听玩具得状态
- watching_toy($this, deviceId, serviceId, Cid, Toast) {
- Toast.loading({
- forbidClick: false,
- message: "正在创建连接",
- });
- let that = this;
- let $count = 0;
- //关闭核销选项窗口
- // $this.pay_window = false
- wx.onBLECharacteristicValueChange((characteristic) => {
- try {
- let hexStr = that.ab2hex(characteristic.value);
- //连接玩具
- let $flag = that.connect_toy(hexStr, deviceId, serviceId, Cid, Toast);
- //连接不上设备
- if ($flag) {
- //连接成功 打开核销窗口
- // $this.pay_window = true
- $this.change_toy_connect_status(2);
- let $game_status = game_store.getters.getGameStatus();
- if ($game_status == 1) {
- $this.change_toy_connect_status(4);
- }
- wx.offBLECharacteristicValueChange();
- that.watchingDevice($this);
- } else {
- $count++;
- if ($count == 10) {
- $this.change_toy_connect_status(3);
- wx.offBLECharacteristicValueChange();
- that.watchingDevice($this);
- }
- }
- // 取消监听低功耗蓝牙设备
- } catch (e) {
- wx.offBLECharacteristicValueChange();
- that.watchingDevice($this);
- }
- });
- },
- // 获取当前连接得玩具
- getConnectedToy(deviceId, serviceId, Cid) {
- let that = this;
- // 玩具对应指令数组
- let CheckSum = ((0x03 + 0x00 + 0x00 + 0x00 + 0x06) ^ 0xffffffff) & 0xff;
- let $CheckSum = "0x" + CheckSum.toString(16);
- // 向蓝牙设备发送一个0x00的16进制数据
- let buffer = new ArrayBuffer(8);
- let dataView = new DataView(buffer);
- dataView.setUint8(0, "0xaa");
- dataView.setUint8(1, "0xcc");
- dataView.setUint8(2, "0x03");
- dataView.setUint8(3, "0x00");
- dataView.setUint8(4, "0x00");
- dataView.setUint8(5, "0x00");
- dataView.setUint8(6, "0x06");
- dataView.setUint8(7, $CheckSum);
- // 向低功耗蓝牙设备特征值中写入二进制数据
- wx.writeBLECharacteristicValue({
- deviceId: deviceId,
- serviceId: serviceId,
- characteristicId: Cid,
- value: buffer,
- success: function (res) {
- console.log("获取当前连接的玩具类型");
- console.log(res);
- },
- fail: function (err) {
- console.log("获取当前连接的玩具类型失败");
- console.log(err);
- },
- });
- },
- // ArrayBuffer转16进度字符串示例
- ab2hex(buffer) {
- var hexArr = Array.prototype.map.call(
- new Uint8Array(buffer),
- function (bit) {
- return ("00" + bit.toString(16)).slice(-2);
- }
- );
- return hexArr.join("");
- },
- //断开发送数据
- shutdownSendControl(deviceId, serviceId, Cid) {
- let that = this;
- let CheckSum = ((0x03 + 0x00 + 0x00 + 0x00 + 0x0a) ^ 0xffffffff) & 0xff;
- let $CheckSum = "0x" + CheckSum.toString(16);
- // 向蓝牙设备发送指令
- let buffer = new ArrayBuffer(8);
- let dataView = new DataView(buffer);
- dataView.setUint8(0, "0xaa");
- dataView.setUint8(1, "0xcc");
- dataView.setUint8(2, "0x03");
- dataView.setUint8(3, "0x00");
- dataView.setUint8(4, "0x00");
- dataView.setUint8(5, "0x00");
- dataView.setUint8(6, "0x0a");
- dataView.setUint8(7, $CheckSum);
- // 向低功耗蓝牙设备特征值中写入二进制数据
- wx.writeBLECharacteristicValue({
- deviceId: deviceId,
- serviceId: serviceId,
- characteristicId: Cid,
- value: buffer,
- success: function (res) {
- console.log("断开连接玩具指令成功");
- },
- fail: function (err) {
- console.log("发送连接玩具指令失败");
- console.log(err);
- },
- });
- },
- // 监听脑环是否带正
- watchingDevice($this) {
- const that = this;
- wx.onBLECharacteristicValueChange((characteristic) => {
- let hexStr = that.ab2hex(characteristic.value);
- let $data = that.get_big_data(hexStr);
- wx.getBLEDeviceRSSI({
- deviceId: characteristic.deviceId,
- success(res) {
- $this.rssi = Math.abs(res["RSSI"]);
- },
- });
- if (hexStr.substr(0, 6) == "555520") {
- //当s1为 00时 数据有效
- let $s1 = hexStr.substr(8, 2);
- // console.log("监听脑环是否带正:", $s1 == '00')
- $this.device_bg = $s1 == "00";
- }
- // 监听脑环电量
- let $power = that.get_device_elc(hexStr);
- if ($power) {
- // console.log("当前脑环电量:", $power)
- $this.device_power = $power;
- }
- if ($power < 10 && $power > 0) {
- wx.showToast({
- title: "脑环电量不足",
- icon: "none",
- success() {
- $this.change_device_status(0);
- },
- });
- }
- let $game_status = game_store.getters.getGameStatus();
- if ($game_status == 1 && $data) {
- try {
- if ($this.played_time > 0) {
- //自定义定时器
- $this.played_time -= 1;
- console.log('时间自定义每秒减少1~~~ played_time',$this.played_time )
- game_store.setters.setPlayedTime($this.played_time)
- $this.played_time_text = that.formatPlaySeconds($this.played_time);
- $this.do_datas($data);
- }
- if ($this.played_time == 0) {
- //判断是否隐藏 隐藏则不绘画
- that.shutdownSendControl(
- characteristic.deviceId,
- $this._serviceId,
- $this._characteristicId
- );
- let $hide_status = game_store.getters.getHideStatus();
- if (!$hide_status) {
- $this.game_finished();
- }
- }
- } catch (e) {
- console.log("调用方法失败", e);
- }
- }
- });
- },
- // 游玩时间倒计时
- formatPlaySeconds(value) {
- console.log('剩余可游玩时间',value)
- // 字符串转数字
- var secondTime = parseInt(value); // 秒
- var minuteTime = 0; // 分
- if (secondTime > 60) {
- //如果秒数大于60,将秒数转换成整数
- //获取分钟,除以60取整数,得到整数分钟
- minuteTime = parseInt(secondTime / 60);
- //获取秒数,秒数取佘,得到整数秒数
- secondTime = parseInt(secondTime % 60);
- //如果分钟大于60,将分钟转换成小时
- }
- var result = "" + parseInt(secondTime);
- if (minuteTime > 0) {
- if (result.length == 1) {
- result = "0" + result;
- }
- if (parseInt(minuteTime).toString().length == 1) {
- minuteTime = "0" + parseInt(minuteTime);
- }
- result = "" + minuteTime + ":" + result;
- } else {
- result = "00:" + result;
- }
- return result;
- },
- };
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