import game_store from "../store/game"; import ble_store from "../store/bluetooth"; import Notify from "../../static/vant/notify/notify"; var $ff = "ff"; var $8f = "ffffffff" export default { // 发送开启脑电数据包指令 sendOpen() { this.WriteBufferInBle("03 00 00 00 ff"); }, // 发送开启教具脑控指令 sendControl() { this.WriteBufferInBle("03 00 00 00 07"); }, //发送断开玩具的指令 sendEnd() { //AA CC 03 00 00 00 09 F3 this.WriteBufferInBle("03 00 00 00 09"); }, // 发送停止发送脑电数据包指令 sendPause() { this.WriteBufferInBle("03 00 00 00 08"); }, // 获取大包数据 进行绘制图表 get_big_data(hex) { if (hex.substr(0, 6) != "555520") { return false; } //当s1为 00时 数据有效 let $s1 = hex.substr(8, 2); if ($s1 != "00") { return false; } //专注度数据 let $att = parseInt("0x" + hex.substr(12, 2)); //放松度数据 let $med = parseInt("0x" + hex.substr(16, 2)); //Delta数据 let $delta_1 = hex.substr(hex.indexOf("0418") + 4, 2); let $delta_2 = hex.substr(hex.indexOf("0418") + 6, 2); let $delta_3 = hex.substr(hex.indexOf("0418") + 8, 2); let $delta = parseInt($delta_1 + $delta_2 + $delta_3, 16); //Theta数据 let $theta_1 = hex.substr(hex.indexOf("0418") + 10, 2); let $theta_2 = hex.substr(hex.indexOf("0418") + 12, 2); let $theta_3 = hex.substr(hex.indexOf("0418") + 14, 2); let $theta = parseInt($theta_1 + $theta_2 + $theta_3, 16); //low_Alpha let $low_alpha_1 = hex.substr(hex.indexOf("0418") + 16, 2); let $low_alpha_2 = hex.substr(hex.indexOf("0418") + 18, 2); let $low_alpha_3 = hex.substr(hex.indexOf("0418") + 20, 2); let $low_alpha = parseInt($low_alpha_1 + $low_alpha_2 + $low_alpha_3, 16); //high_Alpha let $high_alpha_1 = hex.substr(hex.indexOf("0418") + 22, 2); let $high_alpha_2 = hex.substr(hex.indexOf("0418") + 24, 2); let $high_alpha_3 = hex.substr(hex.indexOf("0418") + 26, 2); let $high_alpha = parseInt($high_alpha_1 + $high_alpha_2 + $high_alpha_3, 16); //low_beta let $low_beta_1 = hex.substr(hex.indexOf("0418") + 28, 2); let $low_beta_2 = hex.substr(hex.indexOf("0418") + 30, 2); let $low_beta_3 = hex.substr(hex.indexOf("0418") + 32, 2); let $low_beta = parseInt($low_beta_1 + $low_beta_2 + $low_beta_3, 16); //high_beta let $high_beta_1 = hex.substr(hex.indexOf("0418") + 34, 2); let $high_beta_2 = hex.substr(hex.indexOf("0418") + 36, 2); let $high_beta_3 = hex.substr(hex.indexOf("0418") + 38, 2); let $high_beta = parseInt($high_beta_1 + $high_beta_2 + $high_beta_3, 16); console.log( "att: " + $att, "med: " + $med, "delta: " + $delta, "theta: " + $theta, "low_alpha: " + $low_alpha, "high_alpha: " + $high_alpha, "low_beta: " + $low_beta, "high_beta: " + $high_beta, ); let $max_num = 30000; return { att: $att, med: $med, delta: $delta >= $max_num ? $max_num : $delta, theta: $theta >= $max_num ? $max_num : $theta, low_alpha: $low_alpha >= $max_num ? $max_num : $low_alpha, high_alpha: $high_alpha >= $max_num ? $max_num : $high_alpha, low_beta: $low_beta >= $max_num ? $max_num : $low_beta, high_beta: $high_beta >= $max_num ? $max_num : $high_beta }; }, //获取设备电量 get_device_elc(hex) { if (hex.substr(0, 8) != "55550203") { return false; } let $power = parseInt("0x" + hex.substr(8, 2)); return $power; }, // 监听蓝牙连接状态 watch_bluetooth_status($that) { let that = this; // 微信自身监听低功耗蓝牙连接状态的改变事件 wx.onBLEConnectionStateChange((res) => { // 该方法回调中可以用于处理连接意外断开等异常情况 ble_store.setters.setBluetoothLinkStatus(res.connected); if (res.connected == false) { //断开玩具连接 try { $that.change_toy_connect_status(0); //断开蓝牙连接 $that.change_device_status(0); } catch (e) { console.log("方法不存在"); } //判断游戏是否游戏中 let $game_status = game_store.getters.getGameStatus(); if ($game_status == 1) { // $that.game_finished(); //清除状态 设置为默认初始状态 0 小乌龟 Notify({ type: 'danger', duration: 0, message: '智脑环已断开连接,请重新扫码智脑环' }); // game_store.setters.setGameStatus(0); // 结束状态更改为1 game_store.setters.setGameCloseStatus(1); } } }); }, //获取蓝牙设备服务 getBLEDeviceServices(deviceId) { const $this = this; wx.getBLEDeviceServices({ deviceId, success: (res) => { for (let i = 0; i < res.services.length; i++) { console.log("serviceItem:" + res.services[i].uuid); if (res.services[i].uuid.indexOf('6E') != -1 || res.services[i].uuid.indexOf('0000FFF0') != -1) { console.log("SelectedServiceItem:" + res.services[i].uuid); $this.getBLEDeviceCharacteristics(deviceId, res.services[i].uuid); return; } } }, fail(res) { console.log("连接蓝牙成功,获取服务失败"); }, }); }, //获取蓝牙设备某个服务中所有特征值 getBLEDeviceCharacteristics(deviceId, serviceId) { console.log(deviceId, serviceId); const $this = this; wx.getBLEDeviceCharacteristics({ deviceId, serviceId, success: (res) => { console.log("getBLEDeviceCharacteristics success", res.characteristics); for (let i = 0; i < res.characteristics.length; i++) { let item = res.characteristics[i]; if (item.properties.read) { wx.readBLECharacteristicValue({ deviceId, serviceId, characteristicId: item.uuid, }); } if (item.properties.write) { $this.deviceId = deviceId; $this.serviceId = serviceId; $this.cid = item.uuid; game_store.setters.setDeviceId(deviceId); game_store.setters.setServiceId(serviceId); game_store.setters.setCid(item.uuid); //打开数据帧 $this.sendOpen(); // $this.sendPause(deviceId, serviceId, item.uuid) //获取玩具的值 // bluetooth.sendConnect($this.toy_hex, deviceId, serviceId, item.uuid) } if (item.properties.notify || item.properties.indicate) { wx.notifyBLECharacteristicValueChange({ deviceId, serviceId, characteristicId: item.uuid, state: true, }); } } }, fail(res) { console.error("getBLEDeviceCharacteristics", res); }, }); }, // 发送连接玩具指令 sendConnect($hex) { //获取最后两个字节 this.WriteBufferInBle("03 00 " + $hex + " 00 0a"); }, // 获取当前连接得玩具 getConnectedToy() { this.WriteBufferInBle("03 00 00 00 06"); }, // ArrayBuffer转16进度字符串示例 ab2hex(buffer) { var hexArr = Array.prototype.map.call( new Uint8Array(buffer), function (bit) { return ("00" + bit.toString(16)).slice(-2); } ); return hexArr.join(""); }, //断开发送数据 shutdownSendControl() { this.WriteBufferInBle("03 00 00 00 0a"); }, // 监听脑环是否带正 watchingDevice($this) { const that = this; wx.onBLECharacteristicValueChange((characteristic) => { let hexStr = that.ab2hex(characteristic.value); console.log(hexStr); let $data = that.get_big_data(hexStr); // wx.getBLEDeviceRSSI({ // deviceId: characteristic.deviceId, // success(res) { // $this.rssi = Math.abs(res["RSSI"]); // }, // }); //监听连接教具 if (hexStr.substr(0, 8).toLowerCase() == "aadd0a00") { if ($this.toy_item["hex"]) { let $hex = $this.toy_item["hex"].substr($this.toy_item["hex"].length - 2, 2); if (hexStr.substr(8, 2) == $hex) { wx.showToast({ title: "已连接到" + $this.toy_item.name }); $this.change_toy_connect_status(2); } else if (hexStr.substr(8, 2) == "00") { $this.change_toy_connect_status(3); } } } //暂停脑控,切断教具连接 if (hexStr.substr(0, 8).toLowerCase() == "aadd0900") { this.shutdownSendControl(); } //监听佩戴正确 if (hexStr.substr(0, 6) == "555520") { //当s1为 00时 数据有效 let $s1 = hexStr.substr(8, 2); // console.log("监听脑环是否带正:", $s1 == '00') $this.device_bg = $s1 == "00"; } // 监听脑环电量 let $power = that.get_device_elc(hexStr); if ($power) { // console.log("当前脑环电量:", $power) $this.device_power = $power; } if ($power < 10 && $power > 0) { wx.showToast({ title: "脑环电量不足", icon: "none", duration: 2000, success() { // $this.change_device_status(0); }, }); } //游戏中模块 let $game_status = game_store.getters.getGameStatus(); if ($game_status == 1 && $data) { try { if ($this.played_time > 0) { //自定义定时器 $this.played_time -= 1; game_store.setters.setPlayedTime($this.played_time) $this.played_time_text = that.formatPlaySeconds($this.played_time); $this.do_datas($data); // if ($this.played_time_text.indexOf(":00") != -1 || $this.played_time_text.indexOf(":30") != -1) { // $this.post_data(); // } } if ($this.played_time == 0) { $this.post_data(); //判断是否隐藏 隐藏则不绘画 that.shutdownSendControl(); let $hide_status = game_store.getters.getHideStatus(); if (!$hide_status) { $this.game_finished(); } } } catch (e) { console.log("调用方法失败", e); } } }); }, // 游玩时间倒计时 formatPlaySeconds(value) { // 字符串转数字 var secondTime = parseInt(value); // 秒 var minuteTime = 0; // 分 if (secondTime > 60) { //如果秒数大于60,将秒数转换成整数 //获取分钟,除以60取整数,得到整数分钟 minuteTime = parseInt(secondTime / 60); //获取秒数,秒数取佘,得到整数秒数 secondTime = parseInt(secondTime % 60); //如果分钟大于60,将分钟转换成小时 } var result = "" + parseInt(secondTime); if (minuteTime > 0) { if (result.length == 1) { result = "0" + result; } if (parseInt(minuteTime).toString().length == 1) { minuteTime = "0" + parseInt(minuteTime); } result = "" + minuteTime + ":" + result; } else { result = "00:" + result; } return result; }, //根据错误代码返回字符串信息 GetopenBluetoothAdapterError(errCode) { let $errmsg = ""; if (errCode == 10000) { $errmsg = "未初始化蓝牙适配器" } if (errCode == 10001) { $errmsg = "当前蓝牙适配器不可用" } if (errCode == 10002) { $errmsg = "没有找到指定设备" } if (errCode == 10003) { $errmsg = "连接失败" } if (errCode == 10006) { $errmsg = "当前连接已断开" } return $errmsg; }, //写入buffer WriteBufferInBle($hex) { let $device_id = game_store.getters.getDeviceId(); let $service_id = game_store.getters.getServiceId() let $charateristic = game_store.getters.getCharacterId(); let $hex_header = "aa cc "; // let $hex = "03 00 01 00 0a"; let $hex_sum = 0; let $hex_ary = $hex.split(" "); $hex_ary.forEach(($val, $index) => { $hex_sum += parseInt($val, 16); }) let $checksum = ($hex_sum ^ parseInt($8f, 16)) & parseInt($ff, 16); $hex = $hex_header + $hex + " " + $checksum.toString(16); let buffer = new ArrayBuffer(8); let dataView = new DataView(buffer); $hex_ary = $hex.split(" "); $hex_ary.forEach(($val, $index) => { dataView.setUint8($index, parseInt($val, 16)) }) wx.writeBLECharacteristicValue({ deviceId: $device_id, serviceId: $service_id, characteristicId: $charateristic, value: buffer, success: function (res) { console.log($hex + ',写入成功') }, fail: function (err) { console.log($hex + "写入失败"); console.log(err); }, }); } };