import game_store from "../store/game"; import ble_store from "../store/bluetooth"; import Notify from "../../static/vant/notify/notify"; import {setDeviceInDb} from "../requests/game"; var $ff = "ff"; var $8f = "ffffffff" var control_close = false //记录当前脑环的mac地址 var current_device_mac = ""; //记录教具连接状态 var connect_toy = true; //记录教具连接的id var current_toy_id = "00"; //记录教具的UUID var current_toy_UUID = ""; //标记是否打开脑控 var FlagOpenControl = false; var ToyPower = 0; //2021年11月10日14:59:38 // 0为旧 1为新 var services = [ "6e400001-b5a3-f393-e0a9-e50e24dcca9e".toUpperCase(), "0000fff0-0000-1000-8000-00805f9b34fb".toUpperCase() ] var charateristics = [ { notify: "6e400003-b5a3-f393-e0a9-e50e24dcca9e".toUpperCase(), write: "6e400002-b5a3-f393-e0a9-e50e24dcca9e".toUpperCase() }, { notify: "0000fff1-0000-1000-8000-00805f9b34fb".toUpperCase(), write: "0000fff2-0000-1000-8000-00805f9b34fb".toUpperCase() }, ] function getServicesAndCharateristc() { //获取当前设备名称 let $brainSn = game_store.getters.getDeviceSn(); let $deviceId = game_store.getters.getDeviceId(); let $index = $brainSn.toUpperCase().indexOf("JELLYFISH") != -1 ? 0 : 1; return { deviceId: $deviceId, service: services[$index], charateristic: charateristics[$index] } } export default { //变量 connect_toy, control_close, current_toy_id, current_toy_UUID,ToyPower, // 打开大包数据 sendOpenBigData() { this.SendOrder('ff') }, // 关闭大包数据 sendCloseBigData() { this.SendOrder('00') }, //获取当前连接的教具类型 sendGetToyType() { this.SendOrder('06') }, // 开启脑控 sendControl() { let that = this; that.SendOrder('07') // let $SendControlIntv = setInterval(() => { // if (FlagOpenControl) { // clearInterval($SendControlIntv) // } else { // that.SendOrder('07') // } // }, 1000); }, // 关闭脑控 sendControlClose() { let that = this control_close = false; let $intv = setInterval(() => { if (!control_close) { that.SendOrder('09') } else { //设置打开脑控为false FlagOpenControl = false; clearInterval($intv) //清空当前数据 that.clearLocalDatas() } }, 1000) }, //发送一对多连接 sendConnectOneToMore(id) { this.WriteBufferInBle(`03 00 ${id} 00 0A`); }, //发送一对一连接 sendConnectOneToOne(id) { current_toy_id = id; this.WriteBufferInBle(`03 00 ${id} 01 0A`) }, //获取教具电量 sendToyPower_CheckReconected() { let that = this; let $connect_false_count = 0; let toy_intv = setInterval(() => { let $game_status = game_store.getters.getGameStatus(); if ($game_status == 1) { // if (!connect_toy) { // // $connect_false_count += 1; // clearInterval(toy_intv) // } else { // $connect_false_count = 0; that.SendOrder('8a') // connect_toy = false // } //3次获取不到电量则重新连接 // if ($connect_false_count == 3) { // wx.showToast({ // title: `教具已断开` // }) // //调用重连教具 // that.SendOrder("09") // that.ReconnectToy() // //教具断开 打开脑控也关闭 // FlagOpenControl = false // $connect_false_count = 0; // clearInterval(toy_intv) // } } }, 10000) }, // 获取大包数据 进行绘制图表 get_big_data(hex) { if (hex.substr(0, 6) != "555520") { return false; } //当s1为 00时 数据有效 let $s1 = hex.substr(8, 2); if ($s1 != "00") { return false; } //专注度数据 let $att = parseInt("0x" + hex.substr(12, 2)); //放松度数据 let $med = parseInt("0x" + hex.substr(16, 2)); //Delta数据 let $delta_1 = hex.substr(hex.indexOf("0418") + 4, 2); let $delta_2 = hex.substr(hex.indexOf("0418") + 6, 2); let $delta_3 = hex.substr(hex.indexOf("0418") + 8, 2); let $delta = parseInt($delta_1 + $delta_2 + $delta_3, 16); //Theta数据 let $theta_1 = hex.substr(hex.indexOf("0418") + 10, 2); let $theta_2 = hex.substr(hex.indexOf("0418") + 12, 2); let $theta_3 = hex.substr(hex.indexOf("0418") + 14, 2); let $theta = parseInt($theta_1 + $theta_2 + $theta_3, 16); //low_Alpha let $low_alpha_1 = hex.substr(hex.indexOf("0418") + 16, 2); let $low_alpha_2 = hex.substr(hex.indexOf("0418") + 18, 2); let $low_alpha_3 = hex.substr(hex.indexOf("0418") + 20, 2); let $low_alpha = parseInt($low_alpha_1 + $low_alpha_2 + $low_alpha_3, 16); //high_Alpha let $high_alpha_1 = hex.substr(hex.indexOf("0418") + 22, 2); let $high_alpha_2 = hex.substr(hex.indexOf("0418") + 24, 2); let $high_alpha_3 = hex.substr(hex.indexOf("0418") + 26, 2); let $high_alpha = parseInt($high_alpha_1 + $high_alpha_2 + $high_alpha_3, 16); //low_beta let $low_beta_1 = hex.substr(hex.indexOf("0418") + 28, 2); let $low_beta_2 = hex.substr(hex.indexOf("0418") + 30, 2); let $low_beta_3 = hex.substr(hex.indexOf("0418") + 32, 2); let $low_beta = parseInt($low_beta_1 + $low_beta_2 + $low_beta_3, 16); //high_beta let $high_beta_1 = hex.substr(hex.indexOf("0418") + 34, 2); let $high_beta_2 = hex.substr(hex.indexOf("0418") + 36, 2); let $high_beta_3 = hex.substr(hex.indexOf("0418") + 38, 2); let $high_beta = parseInt($high_beta_1 + $high_beta_2 + $high_beta_3, 16); let $max_num = 30000; return { att: $att, med: $med, delta: $delta >= $max_num ? $max_num : $delta, theta: $theta >= $max_num ? $max_num : $theta, low_alpha: $low_alpha >= $max_num ? $max_num : $low_alpha, high_alpha: $high_alpha >= $max_num ? $max_num : $high_alpha, low_beta: $low_beta >= $max_num ? $max_num : $low_beta, high_beta: $high_beta >= $max_num ? $max_num : $high_beta }; }, //获取设备电量 get_device_elc(hex) { if (hex.substr(0, 8) != "55550203") { return false; } let $power = parseInt("0x" + hex.substr(8, 2)); return $power; }, // 监听蓝牙连接状态 watch_bluetooth_status($this) { let that = this; // 微信自身监听低功耗蓝牙连接状态的改变事件 wx.onBLEConnectionStateChange((res) => { // 该方法回调中可以用于处理连接意外断开等异常情况 ble_store.setters.setBluetoothLinkStatus(res.connected); if (res.connected == false) { //判断游戏是否游戏中 let $game_status = game_store.getters.getGameStatus(); if ($game_status == 1) { // $that.game_finished(); //清除状态 设置为默认初始状态 0 小乌龟 Notify({ type: 'danger', duration: 0, message: '智脑环已断开连接,正在尝试重新连接', onOpened() { that.reconnect(res.deviceId, $this) } }); control_close = true // game_store.setters.setGameStatus(0); // 结束状态更改为1 } else { //关闭脑控 game_store.setters.setGameStatus(0); // 清空链接得设备 三值 game_store.setters.clearDeviceToy(); $this.connect_toy = 0; $this.connect_show = false; $this.device_bg = false; $this.change_toy_connect_status(0); $this.device_status = 0; $this.device = {} $this.toy_UUID = ""; $this.$forceUpdate(); wx.closeBluetoothAdapter(); } } }); }, //重新连接蓝牙 reconnect($deviceId, $this) { let that = this; let $deviceInfo = getServicesAndCharateristc(); //重连的次数 let $connect_count = 0; let $rec = setInterval(() => { $connect_count += 1; let $game_status = game_store.getters.getGameStatus(); if ($game_status == 1) { wx.createBLEConnection({ deviceId: $deviceInfo.deviceId, success(res) { Notify({type: 'success', message: `第${$connect_count}次重新连接成功`}); let $system = wx.getSystemInfoSync() if ($system.platform == 'ios') { that.getBLEDeviceServices($deviceInfo.deviceId) that.watchingDevice($this) } else { that.openNotify($this) that.watch_bluetooth_status($this); } clearInterval($rec) }, fail(res) { Notify({type: 'danger', message: `第${$connect_count}次重新连接失败`}); game_store.setters.setGameCloseStatus(1); } }) if ($connect_count >= 3) { $this.game_finished(); clearInterval($rec) } } else { clearInterval($rec) } }, 5000) }, // //获取蓝牙设备服务 getBLEDeviceServices(deviceId) { const that = this; current_device_mac = deviceId wx.getBLEDeviceServices({ deviceId, success: (res) => { for (let i = 0; i < res.services.length; i++) { console.log("serviceItem:" + res.services[i].uuid); if (res.services[i].uuid.indexOf('6E') != -1 || res.services[i].uuid.indexOf('0000FFF0') != -1) { console.log("SelectedServiceItem:" + res.services[i].uuid); that.getBLEDeviceCharacteristics(deviceId, res.services[i].uuid); return; } } }, fail(res) { console.log("连接蓝牙成功,获取服务失败"); }, }); }, //获取蓝牙设备某个服务中所有特征值 getBLEDeviceCharacteristics(deviceId, serviceId) { console.log(deviceId, serviceId); const $this = this; wx.getBLEDeviceCharacteristics({ deviceId, serviceId, success: (res) => { console.log("getBLEDeviceCharacteristics success", res.characteristics); for (let i = 0; i < res.characteristics.length; i++) { let item = res.characteristics[i]; if (item.properties.write) { $this.deviceId = deviceId; $this.serviceId = serviceId; $this.cid = item.uuid; //打开数据帧 $this.sendOpenBigData(); } if (item.properties.notify || item.properties.indicate) { wx.notifyBLECharacteristicValueChange({ deviceId, serviceId, characteristicId: item.uuid, state: true, }); } } }, fail(res) { console.error("getBLEDeviceCharacteristics", res); }, }); }, openNotify($this) { let that = this; let $deviceInfo = getServicesAndCharateristc(); console.log($deviceInfo) wx.notifyBLECharacteristicValueChange({ deviceId: $deviceInfo.deviceId, serviceId: $deviceInfo.service, characteristicId: $deviceInfo.charateristic.notify, state: true, success() { that.watchingDevice($this) that.sendOpenBigData(); } }); }, // ArrayBuffer转16进度字符串示例 ab2hex(buffer) { var hexArr = Array.prototype.map.call( new Uint8Array(buffer), function (bit) { return ("00" + bit.toString(16)).slice(-2); } ); return hexArr.join(""); }, // 监听脑环数据 watchingDevice($this) { const that = this; wx.onBLECharacteristicValueChange((characteristic) => { let hexStr = that.ab2hex(characteristic.value); wx.getSystemInfo({ success(res) { if (res.platform == "ios") { console.log(hexStr) } else { if (hexStr.toUpperCase().indexOf("AADD") != -1) { console.log(hexStr); } } } }); let $data = that.get_big_data(hexStr); let $game_status = game_store.getters.getGameStatus(); // 2021年10月20日17:18:13 判断教具 连接 if (hexStr.toUpperCase().indexOf("AADD0A") != -1) { //没连接上教具 if (hexStr.toUpperCase().indexOf("AADD0A0000") != -1) { $this.change_toy_connect_status(3); return false; } let $hex_index = hexStr.substr(hexStr.length - 4, 2) let $toy_id = hexStr.substr(8, 2) console.log("连接", $hex_index) console.log("玩具", $toy_id) // 连接上教具 if (new RegExp("00").test($hex_index) == true) { that.sendConnectOneToOne($toy_id) $this.current_hex = `03 00 ${$toy_id} 01 0A` console.log("一对多") } if (new RegExp("01").test($hex_index) == true) { console.log("一对一") $this.current_hex = ""; wx.showToast({ title: "已连接到" + $this.toy_item.name }); $this.toy_connected = true; $this.change_toy_connect_status(2); //连接成功后 获取一次教具电量信息 that.SendOrder('8a') } if (new RegExp("02").test($hex_index) == true) { //发送教具连接 connect_toy = true wx.hideLoading() wx.showToast({ title: "教具重连成功" }) that.sendControl() that.sendToyPower_CheckReconected(); } } //2021年10月21日16:30:07 // 获取教具电量 if (hexStr.toUpperCase().indexOf("AADD8A") != -1) {//接收教具电量状态 let $_hexStr = hexStr.substr(hexStr.toUpperCase().indexOf("AADD8A")+6); let $power = parseInt($_hexStr.substr(0, 2), 16) let $voltage = parseInt($_hexStr.substr(2, 2), 16) // $this.toy_power = Math.round(that.CalBLEPower($voltage)); $this.toy_power = $power ToyPower = $power; //连接上教具的标识 //FF为无效 if ($power != 0) { connect_toy = true; } if (hexStr.toUpperCase().indexOf("FF") != -1) { connect_toy = false; } if (current_toy_UUID == "") { //获取教具UUID that.SendOrder('84') } } //监听佩戴正确 if (hexStr.substr(0, 6) == "555520") { //当s1为 00时 数据有效 let $s1 = hexStr.substr(8, 2); // console.log("监听脑环是否带正:", $s1 == '00') $this.device_bg = $s1 == "00"; } // 2021年10月25日09:15:50 // 收到一次UUID就发送一次获取教具的电量 // 读取教具UUID if (hexStr.toUpperCase().indexOf("AADD84") != -1) {//接收UUID 5个字节 let $_hexStr = hexStr.substr(6); let $datas = $_hexStr.substr(0, 10); if ($datas != "0000000000") { console.log("以获取UUID:" + $datas) current_toy_UUID = $datas; $this.toy_UUID = $datas; } } //2021年10月26日11:09:01 // 量产结束读取数据 if (hexStr.toUpperCase().indexOf("AADD02") != -1) { //脑环型号 let $ring_type = hexStr.substr(10).substr(0, hexStr.substr(10).length - 2); for (let $i = 0; $i < $ring_type.length; $i += 2) { let $code = parseInt($ring_type.substr($i, 2), 16) $this.device_data.product_model += String.fromCharCode($code) } that.SendOrder("01") } if (hexStr.toUpperCase().indexOf("AADD01") != -1) { let _UUID = "" let $_str4 = hexStr.substr(6); let $UUID = $_str4.substr(0, $_str4.length - 2); for (let $i = 0; $i < $UUID.length; $i += 8) { let $code = $UUID.substr($i, 8); _UUID += `${$code}-` } _UUID = _UUID.substr(0, _UUID.length - 1) $this.device_data.UUID = _UUID that.SendOrder("03") } if (hexStr.toUpperCase().indexOf("AADD03") != -1) { let $_data = that.DoAnalysis(hexStr, 12); $this.device_data.software_version = $_data.substr(0, 4) // $this.device_data.software_date = $_data.substr(4) that.SendOrder("8d") } if (hexStr.toUpperCase().indexOf("AADD8D") != -1) { let $_str5 = hexStr.substr(10); let $version_date = $_str5.substr(0, $_str5.length - 2); let $_data = ""; for (let $i = 0; $i < $version_date.length; $i += 2) { let $code = parseInt($version_date.substr($i, 2), 16) $_data += String.fromCharCode($code) } let $version_data = $_data.substr(0, 2).split('') $this.device_data.hardware_version = `${$version_data[0]}.${$version_data[1]}` setDeviceInDb($this, $this.device.deviceId) } if (hexStr.toUpperCase().indexOf("AADD09") != -1) { control_close = true; } //收到发送UUID的应答立马发送连接教具的指令 if (hexStr.toUpperCase().indexOf("AADD8E") != -1) { //发送教具连接 that.WriteBufferInBle(`03 00 ${current_toy_id} 02 0A`) } // 2021年11月10日14:34:26 // 处理打开脑控的应答 if (hexStr.toUpperCase().indexOf("AADD07") != -1) { FlagOpenControl = true; } // 监听脑环电量 let $power = that.get_device_elc(hexStr); if ($power) { // console.log("当前脑环电量:", $power) $this.device_power = $power; } if ($power < 10 && $power > 0) { wx.showToast({ title: "脑环电量不足", icon: "none", duration: 2000, success() { // $this.change_device_status(0); }, }); } //游戏中模块 if ($game_status == 1 && $data) { try { if ($this.played_time > 0) { //自定义定时器 $this.played_time -= 1; game_store.setters.setPlayedTime($this.played_time) $this.played_time_text = that.formatPlaySeconds($this.played_time); $this.do_datas($data); // if ($this.played_time % 10 == 0) { // //读取教具电量 // that.sendToyPower_CheckReconected() // } } if ($this.played_time == 0) { $this.post_data(); //判断是否隐藏 隐藏则不绘画 that.sendControlClose(); let $hide_status = game_store.getters.getHideStatus(); if (!$hide_status) { $this.game_finished(); } } } catch (e) { console.log("调用方法失败", e); } } }); }, // 游玩时间倒计时 formatPlaySeconds(value) { // 字符串转数字 var secondTime = parseInt(value); // 秒 var minuteTime = 0; // 分 if (secondTime > 60) { //如果秒数大于60,将秒数转换成整数 //获取分钟,除以60取整数,得到整数分钟 minuteTime = parseInt(secondTime / 60); //获取秒数,秒数取佘,得到整数秒数 secondTime = parseInt(secondTime % 60); //如果分钟大于60,将分钟转换成小时 } var result = "" + parseInt(secondTime); if (minuteTime > 0) { if (result.length == 1) { result = "0" + result; } if (parseInt(minuteTime).toString().length == 1) { minuteTime = "0" + parseInt(minuteTime); } result = "" + minuteTime + ":" + result; } else { result = "00:" + result; } return result; }, //根据错误代码返回字符串信息 GetopenBluetoothAdapterError(errCode) { let $errmsg = ""; if (errCode == 10000) { $errmsg = "未初始化蓝牙适配器" } if (errCode == 10001) { $errmsg = "当前蓝牙适配器不可用" } if (errCode == 10002) { $errmsg = "没有找到指定设备" } if (errCode == 10003) { $errmsg = "连接失败" } if (errCode == 10006) { $errmsg = "当前连接已断开" } return $errmsg; }, //写入buffer WriteBufferInBle($hex, $buffer_len = 8) { let $deviceInfo = getServicesAndCharateristc(); let $hex_header = "aa cc "; // let $hex = "03 00 01 00 0a"; let $hex_sum = 0; let $hex_ary = $hex.split(" "); $hex_ary.forEach(($val, $index) => { $hex_sum += parseInt($val, 16); }) let $checksum = ($hex_sum ^ parseInt($8f, 16)) & parseInt($ff, 16); $hex = $hex_header + $hex + " " + $checksum.toString(16); let buffer = new ArrayBuffer($buffer_len); let dataView = new DataView(buffer); $hex_ary = $hex.split(" "); $hex_ary.forEach(($val, $index) => { dataView.setUint8($index, parseInt($val, 16)) }) wx.writeBLECharacteristicValue({ deviceId: $deviceInfo.deviceId, serviceId: $deviceInfo.service, characteristicId: $deviceInfo.charateristic.write, value: buffer, success: function (res) { console.log($hex + ',写入成功') }, fail: function (err) { console.log($hex + "写入失败"); console.log(err, $deviceInfo); }, }); }, //写入指令 SendOrder(id) { let $hexStr = `03 00 00 00 ${id}`; this.WriteBufferInBle($hexStr) }, // 写入16个字节的指令 Send16Order(val, id) { let $str = val; let $str_ary = $str.split(''); $str = ""; $str_ary.forEach(($val, $index) => { $str += $val.charCodeAt().toString(16) + " " }); $str = $str.substr(0, $str.length - 1) let $hexStr = "03 ff " + $str + ` ${id}`; this.WriteBufferInBle($hexStr, 16) }, //解析 DoAnalysis(hexStr, byte_count, sublen = 6) { //byte_count let $_str5 = hexStr.substr(sublen); let $datas = $_str5.substr(0, byte_count * 2); let $_data = ""; for (let $i = 0; $i < $datas.length; $i += 2) { let $code = parseInt($datas.substr($i, 2), 16) $_data += String.fromCharCode($code) } return $_data; }, //重连教具 ReconnectToy() { current_device_mac = game_store.getters.getDeviceId(); let $game_status = game_store.getters.getGameStatus(); let that = this; try { //发送UUID let $uuid_str = ""; for (let $i = 0; $i < current_toy_UUID.length; $i += 2) { $uuid_str += current_toy_UUID.substr($i, 2) + " "; } let _deviceId = ""; let deviceIds = current_device_mac.split(':'); for (let i = 0; i < deviceIds.length; i++) { if (i != 2) { _deviceId += deviceIds[i] + " "; } } let sum = $uuid_str + _deviceId; sum = sum.substr(0, sum.length - 1); let $hexStr = `03 ff ${sum} 8e`; let loop_count = ""; if ($game_status == 1) { wx.showLoading({ title: "重新连接教具中" }) } let connect_toy_intv = setInterval(() => { $game_status = game_store.getters.getGameStatus(); if ($game_status == 1) { if (connect_toy == false) { if (loop_count == 3) { wx.hideLoading() wx.showToast("教具已无法连接") clearInterval(connect_toy_intv) } loop_count += 1; that.WriteBufferInBle($hexStr, 16) } else { wx.hideLoading() loop_count = 0; clearInterval(connect_toy_intv) } } else { wx.hideLoading() clearInterval(connect_toy_intv) } }, 3000) } catch (e) { console.log("ReconnectToy:", e) } }, //清空当前脚本的变量值 clearLocalDatas() { control_close = false connect_toy = false; current_toy_id = "00"; current_toy_UUID = ""; }, //计算电量 CalBLEPower($voltage) { let $max = 4100; let $min = 3500; //(当前电压值(mV)-最低电压值(mV)) / (最大电压值(mV)-最低电压值(mV)) *100% //当前电压 let $_voltage = $voltage * 100; // console.log(`计算的当前电压:${$_voltage}`) let $percent = (($_voltage - $min) / ($max - $min)) * 100; // console.log(`计算的电量:${$percent}`); return $percent; } };