|
@@ -253,7 +253,7 @@ export default {
|
|
|
played_time_text: "--:--",
|
|
|
|
|
|
//结束游戏时选择类型的时间
|
|
|
- $over_play_time = number,
|
|
|
+ over_play_time: 0,
|
|
|
// 检测佩戴是否正确
|
|
|
device_bg: true,
|
|
|
|
|
@@ -415,22 +415,23 @@ export default {
|
|
|
},
|
|
|
// 结束游戏
|
|
|
game_over() {
|
|
|
- $this.$over_play_time = game_store.getters.getPlayTime();
|
|
|
+ $this.over_play_time = game_store.getters.getOverPlayTime();
|
|
|
$this.played_time = $this.played_time >= 0 ? $this.played_time : 0;
|
|
|
console.log(
|
|
|
- "结束游戏时游玩的时间倒计时~~played_time",
|
|
|
+ "结束游戏时游玩的时间倒计时~~played_time~~",
|
|
|
$this.played_time,
|
|
|
- "~~play_time",
|
|
|
+ "~~play_time~~",
|
|
|
$this.play_time,
|
|
|
- "$over_play_time",
|
|
|
- $this.$over_play_time
|
|
|
+ // "所选类型的时间",
|
|
|
+ "~~$this.over_play_time~~",
|
|
|
+ $this.over_play_time
|
|
|
);
|
|
|
let $params = {
|
|
|
game_record_id: game_store.getters.getGameRecordId(),
|
|
|
type: $this.mode,
|
|
|
// play_time: $this.play_time - Math.abs($this.played_time),
|
|
|
// play_time: $this.play_time - $this.played_time,
|
|
|
- play_time: $this.$over_play_time - $this.played_time,
|
|
|
+ play_time: $this.over_play_time - $this.played_time,
|
|
|
};
|
|
|
//
|
|
|
gameEnd($params).then((res) => {
|
|
@@ -444,6 +445,8 @@ export default {
|
|
|
$this.alpha_list = [];
|
|
|
$this.theta_list = [];
|
|
|
$this.beta_list = [];
|
|
|
+ //游戏结束重置游戏时间
|
|
|
+ wx.removeStorageSync("over_play_time");
|
|
|
});
|
|
|
},
|
|
|
// 处理游戏中数据的方法
|